Chapter 901: Finding a Buddy
Many players burst out laughing as they watched this promotional video.
"Hahahaha, what the hell is this new game's trailer?!"
"Serente, are you happy being this cheeky?"
"This isn't just being cheeky—this is being cheeky tens of thousands of times!"
"I've never seen such a deranged designer. He's even shameless enough to leech off his own hype when he goes crazy!"
"What are these game titles? PUBG 2? Prison Break? Uncharted 2? Premium Trucking? Grand Theft Auto? Virtual Life? Serente is a true naming genius—Thunderbolt Interactive hit the jackpot!"
"Hahaha, honestly, I'd want to play all of these games!"
"A game developed in less than a month, yet its trailer looks like it's a AAA title that took one or two years to make. Only Chen Mo can pull this off; anyone else releasing this trailer would get roasted like a dog, 2333."
"I think I get why the development was so fast—all the art assets are recycled! They just straight-up stole from 'Uncharted'!"
"Wow, Serente, where's your conscience? Why am I so pessimistic about this game's prospects? Don't tell me it's a half-baked mess!"
Many players chimed in, saying, "Serente, I'm not falling for your tricks!"
A game having this many names was truly unprecedented.
But from the trailer, it seemed like this was a game that combined prison break, street racing, robbery, gunfights, casual gaming... what the heck was it?
However, on Chen Mo's Weibo, there was a brief introduction to the features of this new game called "A Way Out."
"This is a game designed for two players. The Switch version and VR version will differ, so you can choose the platform that suits you best for the experience."
Many players read the game introduction in the Weibo post, and their attention was all focused on the phrase "two-player game."
"A two-player game? You have to play with two people? Must?"
"Two people only need to pay for one copy? Only 75 per person? Cheap! Serente's taking a loss as usual!"
"This... why is the VR version so cheap? Only 450?"
The players' first reaction was: A two-player game? Like "Super Mario"?
But in "Super Mario," one person controls Mario and the other controls the hat. This game clearly involves controlling two characters!
Their second reaction was: Why is the VR version so cheap?
Based on normal pricing, game prices are similar, but VR games are typically priced 8 to 10 times higher than PC games. That means, following the usual pattern, if the Switch version could invite a friend on the VR version, who would buy the VR version? This 450 price tag would be meaningless. So, some restrictions were added. There were still some questions about whether to get the Switch version or the VR version, so the game's detail page briefly introduced the differences between the two versions and the control modes.
For the Switch controller, some adjustments would be made to the button details, similar to how "Super Mario Odyssey" changed from single-player to two-player mode. For example, normally pushing the joystick moves the character, but holding a button while pushing the joystick moves the camera. This merges the functions that would normally require two joysticks into one.
Of course, holding the Switch controller separately might cause inconvenience during driving or shooting. So, in this mode, features like assisted aiming and driving correction would be automatically increased to lower the game's difficulty, giving players a smoother gaming experience.