Chapter 615: How Cool Is That!

⏱ ~4 min read

Chapter 615: How Cool Is That!

The content of the second video was far richer and far more dazzling than the first.

If the first video was an opening act of showing off plus a parkour show, the second video was a slaughter show. Splattering blood and scattered limbs all perfectly justified the "18+" rating symbol at the video's start.

As soon as this video came out, the players were all thrilled, because the entire video, from beginning to end, emphasized one word: "Satisfying!"

Moreover, this video revealed more aspects of the protagonist Alex's abilities.

His body was impervious to guns and cannons, and even a single-soldier rocket launcher, a weapon capable of destroying a tank, had little effect on him.

His arms could transform into weapons, such as claws and blades, easily tearing through human bones and muscles, cutting through iron like mud.

He could also completely change his appearance to mimic others, perfectly simulating their voices, and even their clothes, movements, and expressions!

And judging by the frequently appearing rust-red substance, his abilities were likely related to a virus.

Many players lamented that this protagonist Alex was essentially the standard male lead template from a satisfying urban supernatural novel!

Clearly, this cheat ability was generous enough! Not only did his individual combat power surpass all humans, but he could also take on multiple opponents and modern weapons head-on, freely change his form, and even possess infiltration capabilities!

Just imagining it, one could picture what kind of bloody storm such a monster would stir up when dropped into a city on the verge of losing control due to a viral outbreak!

And most importantly, the protagonist had style!

A handsome face, cool attire, powerful abilities, and even his parkour poses on walls were so cool!

After watching the second video, many players expressed that their wallets were already itching!

"Damn, I'm starting to believe this is a lawnmower game! As long as it lets me slaughter like in the video, it's a definite buy, buy, buy!"

"Just don't make it a case of 'buyer's show vs. seller's show'! But I'd be satisfied if it even replicates half of what's in the promotional video!"

"As expected of Chen Mo, how thrilling! This is truly unique in the modern warfare genre, right? Daring to give such a big cheat, awesome!"

"Has Chen Mo finally found his conscience? I still can't believe it!"

"Indeed, it feels like making this theme into a Souls-like battle would be inappropriate. Hopefully, Chen Mo will make a change... Honestly, experiencing Souls-like combat in Dark Souls is enough. Playing it all the time, my heart can't take it!"

Like a spark landing in a powder keg, these two videos instantly ignited the players' hormones, making them eager to experience this unique modern warfare game!

Or, as Chen Mo himself put it, this shouldn't be called a modern warfare game, but a lawnmower game set in modern warfare, because the protagonist is a damn cheater!

Many players couldn't wait to experience the feeling of being a super-powered being, soaring through the skies and burrowing into the earth, all-powerful in VR mode!

...

At the experience store, the development of *Prototype* was still in full swing.

Everything else was going smoothly, except for a small hiccup with the physics engine.

In the game, Alex's behavior was quite inconsistent with the laws of physics. If in *Assassin's Creed*, Newton's coffin lid was held down, then in *Prototype*, Newton's coffin lid was completely nailed shut.

The protagonist's body was heavy and solid, capable of cracking the pavement into shallow craters when he landed, yet he could also dash and glide through the air, and run vertically up buildings at a 90-degree angle...

Clearly, some details didn't conform to the laws of physics and were hard to explain... Just the fact that such a large mass of viral tissue could glide by spreading its arms was highly unreasonable.

Since this game also used the Pangu Engine, these parameters conflicted with each other within the Pangu Engine's physics system.

But this was only a minor issue. Chen Mo's approach was to set up separate rules for these special settings within the Pangu system.

In other words, the entire world of *Prototype* was a game world operating under the Pangu Engine's physical rules, while the protagonist Alex was... a guy who had turned on a cheat device.

Chen Mo granted him the ability to alter the surrounding physical rules, and then everything could be perfectly reproduced.

In fact, a key aspect of *Prototype*'s development was the entire combat and parkour system. That is, everything revolving around the protagonist had to be perfected and fully emphasized.

A satisfying game shares similarities with a satisfying novel: all the effort and focus are placed on the protagonist, while the surrounding environment and enemies are not that important.

After completing the protagonist's action design, Chen Mo specifically went into the game pod to experience it. The effect was excellent!

Running between skyscrapers, tearing through enemies with claws, or driving tanks and helicopters... the effects in VR mode were all good. Not only did it perfectly replicate the original's satisfying feel, but it also had a clear advantage in immersion.

The game contained a large number of memory CG sequences, which took up a significant portion of the game's size. These also had to be fully converted to VR mode, giving players the feeling that they were real memories.

Chen Mo outsourced all of this. In fact, these memory fragments were quite vague and didn't need to be meticulously crafted. As long as the general storyline was pieced together, it was enough.

...

During the development of *Prototype*, a minor incident also occurred.

*Honor of Kings* officially launched support for the Sitch controller to experience the game.

For Chen Mo, he intended to eventually connect all four platforms—VR, PC, mobile, and handheld—and port any game that could be ported.

Just like *Dark Souls*, which was released on both VR and handheld platforms.

Games like *Diablo* and *Overwatch* could also be ported to the Sitch's dedicated controller. Connecting it to a phone to play *Honor of Kings* could effectively improve the tactile feel of the virtual joystick and virtual buttons.

The adaptation was also quite convenient. The mobile version of *Honor of Kings* had a dedicated settings option that allowed the input device to be switched to a Sitch controller...

Genius remembers this site's address in one second: