Chapter 585: So He Really Is a Flower Garden Gardener!

⏱ ~3 min read

Chapter 585: So He Really Is a Flower Garden Gardener!

Thinking about it more carefully, I realized that this game really has a ton of ways to drain your wallet!
See a strong hero? Want to buy it.
See a cool skin? Want to buy it.
See powerful runes? Want to buy them.
And there are all kinds of recharge events in the game, constantly reminding you: just spend a little money, spend a little and I'll give you something good!
Plus, many players, just to show off in front of girls, will spend a fortune buying heroes and skins, even gifting skins to girls. Before you know it, hundreds of dollars are gone...

And to get "Honor of Kings" to the top as quickly as possible, Chen Mo had to admit: "Honor of Kings" is a good game, but it's not a great game. There's no point arguing about that; even the designers probably think so themselves.

Did "Honor of Kings" become this popular because it's so well-made?
Strictly speaking, "Honor of Kings" does have many strengths in game design, but these are just the reasons it surpasses all its competitors, not the reason it became a phenomenon.
The fundamental reason for "Honor of Kings"'s popularity is that MOBA games are one of the most pinnacle genres in the history of gaming since the invention of electronic games. They achieve an incredibly clever and harmonious balance in gameplay, competitiveness, teamwork, focus, and sense of achievement.
Will there be a completely new game genre in the future that surpasses MOBA games? Maybe. But looking at the current situation, even considering VR games, MOBA games remain one of the most popular game types in the world.
Rather than saying it's the success of "Honor of Kings," it's more accurate to say it's the success of the MOBA genre.

Of course, the game industry is results-oriented. When designers create games, they don't have so many emotional considerations; every design has a very clear intent behind it.
Many people might have this or that opinion or suggestion about "Honor of Kings." Maybe those opinions and suggestions are good. But if, after making those changes, the game's revenue drops by three percent, would you still think that opinion is good?
The reason "Honor of Kings" became popular is that it satisfied the players who like "Honor of Kings," not the players who like "League of Legends."
Many players judge "Honor of Kings" by the standards of other games and naturally think it's very lowbrow. But from the start, that perspective is wrong.
Because they and the target players of "Honor of Kings" are simply not the same group of people, and there isn't even much potential for conversion.

The reason "Honor of Kings" achieved a comeback on mobile, besides the simplification and ease of play mentioned earlier, is another very important feature: strong social attributes.
You don't play, but your girlfriend does. So, do you play or not?
You don't play, but all your classmates do. So, do you play or not?
In "Honor of Kings," many subtle systems reinforce this strong social attribute.
For example, the leaderboard, the title "Third Li Bai of the Capital," the mentor-apprentice system, nearby players, and so on.
Even the many updates about your classmates and friends playing "Honor of Kings" flood your social feed, becoming part of social interaction.
When the number of players reaches a critical point, it's like a snowball that can't stop rolling, rolling on and on until it reaches its maximum size.
After reaching that peak, it might slowly start to decline. But that peak is already a number that all game designers can only dream of.

...

In the parallel world, Chen Mo brought out "Honor of Kings" and created a brand-new quiz system for it, which unexpectedly had some surprising effects in certain areas...
Many elementary school teachers were astonished to find that their students had suddenly started liking to memorize Li Bai's poems!
Lines like "Ten steps kill one man, leaving no trace for a thousand miles," "I wish to stay drunk and never wake up," "Today we have wine, so today we get drunk"...
When asked, they found out that the students' love for memorizing Li Bai's poems was purely a case of "love me, love my dog." Because they thought Li Bai in "Honor of Kings" was incredibly cool, he became an idol for the elementary school students...
A middle school student said that everyone in his class liked Li Bai, and many were competing to see who could memorize more of Li Bai's poems, no longer limited to just the few voice lines in the game.
Another middle school teacher was surprised to find that her students actually recognized the character "Kui." When asked, she found out it was because it appeared in "Honor of Kings"...

Many jealous mobile game designers were originally plotting to report "Honor of Kings" for distorting history and corrupting children. But now, they couldn't find an excuse...
Before buying a hero, you have to recite their biography and answer questions. This is practically promoting historical knowledge!
Is he really that flower garden gardener, Serent?
A genius remembers this website address in one second.