Chapter 584: The Game Committee's Commendation

⏱ ~5 min read

Chapter 584: The Game Committee's Commendation

Soon, the Game Committee warmly and enthusiastically replied to these players, even publishing a special press release that was widely reposted by major gaming media outlets.

"Recently, some players have reported that purchasing heroes in 'King of Glory' requires answering questions about the hero's life story; otherwise, the hero cannot be bought. After unanimous assessment by the Game Committee's judges, 'King of Glory' has made significant contributions to popularizing traditional cultural knowledge. We hereby extend special commendation to Chen Mo and the 'King of Glory' project team!"

"At the same time, the Game Committee encourages other gaming companies to learn from Thunderbolt Interactive. When launching similar Chinese-style games, they should draw inspiration from 'King of Glory's' design, combining education with entertainment. It is every designer's duty to spread traditional cultural knowledge to players through games."

When players saw the Game Committee's announcement, they initially felt a surge of joy, thinking justice had finally been served. But after reading the content, they were completely dumbfounded...

"What the hell? Not only did they not remove this system, but they actually commended Chen Mo?!"

"Fine, a commendation is one thing, but they're also asking other game companies to adopt this design?!"

"Game Committee, are you screwing with us?!"

"It looks like Chen Mo, as an honorary committee member, can do whatever he wants. They're birds of a feather!"

The players were in despair. The Game Committee's press release essentially gave an official verdict on this system in 'King of Glory': good, very good, excellent, and worthy of encouragement!

After this document was released, many gaming companies were also shocked. This actually works?

The Game Committee not only publicly praised Chen Mo but also demanded that all other game companies follow suit?!

Many companies quickly caught the wind and began currying favor with the Game Committee. Any game with Chinese-style elements or Chinese historical figures immediately adopted the quiz system from 'King of Glory'!

Some Chinese-style games didn't even have historical characters. So what to do? They quizzed on other topics, like character costumes, customs, historical backgrounds, and so on.

As a result, players were instantly thrown into a sea of misery...

Imagine playing a Chinese-style martial arts mobile game, and suddenly a question pops up mid-battle. You have to answer it correctly to keep playing. Isn't that a total rip-off?

Of course, many games didn't implement this, as the Game Committee's notice wasn't a mandatory rule, just a recommendation.

But even so, players were still affected. Some even complained that playing games now felt like attending a history class...

Many players angrily declared: "I'm done! Trash 'King of Glory'! You have to answer questions just to play? Never seen such a scam mobile game! Chen Mo has lost his way! Quitting! Refund!"

On the forums, such posts ran rampant. Many players who couldn't buy heroes were furious, vowing to quit the game.

But their in-game status on the forums exposed the truth...

Many players who posted about quitting logged back into 'King of Glory' a day or two later. Even worse, the forum ID's profile showed their recently played games.

Three days after posting "I'll never play 'King of Glory' again," their profile showed they last logged in ten minutes ago. Talk about awkward...

It wasn't that these people didn't want to quit; they just couldn't!

After getting into the game, many realized that 'King of Glory' truly deserved its nickname "King of Poison," because it was seriously addictive!

Many who initially complained about not being able to buy heroes directly eventually came back quietly. After all, they had saved up enough gold. It was just a matter of answering a few questions. When they thought about it, it wasn't that unreasonable...

If they quit, wouldn't all that gold and points they saved go to waste?

And once these players bought their heroes, they quickly forgot the pain of the quizzes.

On one hand, they were thrilled to have a new hero and couldn't wait to try it out in the game. On the other hand, after learning the historical backgrounds of these characters, players felt a stronger sense of connection.

For example, Han Xin's "Fight with One's Back to the River," Zhou Yu's "Burning of Red Cliffs," Guan Yu's "Riding Alone for a Thousand Miles." Many players might not have known much about these heroes before, but after reading their life stories several times, they got a clear picture of how impressive these figures were in history.

Then, in the game, they'd get the illusion: "My character is so awesome, so I must be awesome too, right?"

The hero quiz system caused a stir at first, but after the Game Committee's final verdict, players just accepted it...

They had no choice. There were no other games like 'King of Glory' on the market to play!

Without anyone noticing, 'King of Glory's' popularity kept climbing. It surged up the mobile game bestseller list, quickly surpassing the mobile version of 'Ancient Cataclysm' and closing in on 'Oracle of the Moon'!

'King of Glory's' strong performance on the bestseller list also made many players complain, "Damn it, this is all my hard-earned money!"

When players first started 'King of Glory,' they didn't think it was that money-grubbing.

Sure, heroes had to be bought, but you could slowly save up gold. Skins only added ten points of stats. For many players, not buying skins wasn't a big deal.

The only real scam was probably the rune system, which required diamonds to draw. But many players calculated that even without spending a cent, it wasn't too hard to collect a full set of level-four runes through events.

Besides, if you played without runes, your teammates and opponents were usually on accounts without runes too, so it wasn't a torture fest.

So, at first, many players didn't realize how pay-to-win this game was. They even thought 'King of Glory' seemed generous compared to other cash-grab mobile games.

In many card games, you'd need to spend hundreds or thousands to draw rare cards. In some RPGs, a good piece of equipment could sell for a fortune.

In comparison, 'King of Glory's' skins were mostly under 200 yuan, with cheap ones under 30 yuan. Heroes were also priced in different tiers, with some costing just a few hundred gold.

Of course, the game had some big spending gaps, like the lottery system for Wu Zetian and Han Xin.

But these two heroes weren't completely overpowered—just average. Getting them was more about showing off. Whether they were strong or not still depended on the player.

But after diving deeper into the game, many players were puzzled: "Where did my money go?"

"Why did my 'King of Glory' account go from VIP 4 to VIP 5, or even VIP 8, without me noticing?"

Genius remembers this site's address in one second: