Chapter 429: Will It Cause Dizziness?
After finishing the training tutorial, Jiang Hao chose to enter the training range to familiarize himself with different heroes.
What particularly interested Jiang Hao were several heroes in the videos that seemed quite powerful, such as Tracer, Genji, Pharah, and so on. These heroes were quite different from other FPS game characters, so Jiang Hao wanted to try them out first.
Of course, most players had the same question after watching the videos: would playing these heroes with rapid movement abilities cause dizziness?
For example, Tracer could obviously perform three rapid blinks in a very short time, and the distance of each blink was quite long. If you counted Recall, Tracer's position could change four times in a row within one second.
Another example was Reaper. Obviously, he kept spinning around when using his ultimate ability. If it were fully immersive, players would definitely get dizzy from the spinning.
However, after actually playing these heroes, Jiang Hao understood that Chen Mo had clearly made many adjustments to the experience to ensure players wouldn't get dizzy while playing.
First was the issue of rapid movement.
In fact, the problem of rapid movement existed for most heroes, such as Widowmaker, Winston, and so on. For this kind of rapid movement, some players would inevitably feel dizzy, just like 3D motion sickness. It was unavoidable. It could only be said that this was innate, and those players would have no choice but to give up on these heroes.
However, for most players, as long as they practiced more, they could adapt to this kind of rapid movement.
In VR mode, the immersion of this rapid movement was even stronger than in PMC mode.
Chen Mo smiled with satisfaction. The players' reactions pleased him. Obviously, the VR version of *Overwatch*, just like the PC version in his previous life, had garnered a lot of attention as soon as it was released.