Chapter 279: Two Choices

⏱ ~3 min read

Chapter 279: Two Choices

Although many players were currently having a blast, Chen Mo knew very well that the reason he was releasing a MOBA game now was precisely because of this.

Balance in numbers was too critical—it could even determine the life of a MOBA game. If Chen Mo rashly launched an imperfect MOBA game, it would be like handing over this advanced concept to other designers on a silver platter. The end result would be other major companies creating a better MOBA game, while Chen Mo would lose everything.

This was something Chen Mo absolutely could not tolerate.

However, at this stage, Chen Mo finally had the strength to bring a MOBA game into this world.

In fact, Chen Mo had already set his development plans long ago, but many things had converged, making the development schedule for this game even more urgent.

After the alliance between Emperor Dynasty Interactive Entertainment and the Divine Fantasy Game Platform, most of the domestic channel providers had united to encircle and suppress Chen Mo’s Emperor Dynasty Game Platform.

Overseas, games with MOBA elements had also emerged. Chen Mo had to firmly grasp this cash cow—the MOBA game—in his own hands.

In Chen Mo’s previous life, as two pinnacle MOBA games, they had essentially explored this game genre to its extreme. However, these two games ultimately took completely different paths.

Dota pushed balance to its limits. Almost every hero had a place to shine, with countless tactics and strategies, making its competitive nature top-tier.

However, due to issues like a high learning curve, art style, and historical factors, Dota, despite appearing first, failed to achieve large-scale expansion and harvesting of the MOBA market.

League of Legends took a different path.

By changing the art style, simplifying controls, and standardizing strategies, League of Legends minimized the learning curve for MOBA games to the greatest extent. It spread to many people who originally didn’t play Dota and, through a combination of various objective factors, succeeded in harvesting the MOBA market, becoming the most popular game in the world.

But this also brought other problems, such as rigid strategies, poor balance, and a lower skill ceiling (relatively speaking), among others.

Every time League of Legends updated its version, there would be some unpopular heroes and some popular ones. Although some heroes could be developed, a large number of heroes could only sit on the bench, completely absent from high-level matches and professional tournaments.

So, could one take the strengths of both and create a perfect MOBA game?

Basically impossible.

Clearly, both games could see each other’s strengths and weaknesses, and both attempted changes in their respective directions. But they had already embarked on two completely different paths.

To simplify controls and expand the user base, one inevitably had to lower the game’s skill ceiling and even disrupt some balance. You couldn’t have your cake and eat it too.

Both games were MOBAs developed to their extremes. Dota was like Go—more varied, but hard to learn and relatively niche. League of Legends was like chess—clear rules, a large player base, but relatively fixed strategies.

For Chen Mo, Dota was good, but he now had to maximize his player base, compete with the united domestic channel providers for user resources, and use a game so astonishing that it would firmly solidify his player community.

At the same time, he also had to use this game to monopolize the MOBA game market to the greatest extent, ensuring that any game attempting to imitate or surpass him would die out completely.

Considering everything, making League of Legends was more in line with Chen Mo’s current needs.

Of course, another important reason was that in his previous life, Chen Mo didn’t know how to play Dota.

Even if he used memory recall potions to barely remember some hero skills, it would be very difficult for Chen Mo to perfectly recreate Dota.

As for League of Legends, Chen Mo certainly wouldn’t bring it out unchanged. After all, his numerical design skills were already very strong now.

Moreover, in Chen Mo’s previous life, League of Legends had undergone constant revisions and innovations over several years, with many concepts continuously evolving. Chen Mo wouldn’t cling to those obviously outdated design ideas.

When Emperor Dynasty Interactive Entertainment and the Divine Fantasy Game Platform began cooperating, wanting to use blockbuster games to prove their powerful channel promotion capabilities, Chen Mo was just planning to release the hottest game to teach them a lesson.

Genius remembers this site’s address in one second: