Chapter 240: Trial Play
Finally, after several rounds of preheating, both "My World" and "Thousand Prison" announced their release dates.
Both games were set to launch on August 1st. In terms of pricing, "Thousand Prison" was priced at 1288, while "My World" was priced at just 128, exactly one-tenth of "Thousand Prison."
This pricing for "Thousand Prison" seemed normal for domestic VR games, but it was actually on the low side.
Because, like "Diablo," it leaned toward a single-player gameplay style, with very few in-game value-added services. Most of its revenue came from sales of the game itself. After purchasing, players basically had no need for further spending. So, compared to other domestic VR games, this price was relatively cheap.
Of course, this wasn't to say that Imperial Dynasty Interactive was being generous. It was just that "Thousand Prison" hadn't consumed that many resources. Many scenes were reused, which greatly reduced development costs. By setting the price slightly lower, Imperial Dynasty Interactive hoped to sell more copies.
As for "My World."
Many people were amazed that "My World" was being sold so cheaply. For a VR game, 128 was practically like giving it away for free.
(Generally speaking, dividing a VR game's price by ten gives you Pinecraft.)
Not far to Lin Xue's front left was a small house built from blocks, with four large characters written on it: [My World].
To the left was a path that wound into a dense forest, with many building clusters faintly visible in the distance. A signpost read [Other People's World].
To Lin Xue's right stood a massive observatory, topped with a giant globe. It was labeled [Everyone's World].
In an inconspicuous spot to the right of the observatory was a slightly smaller portal, with the words [Chen Mo's World].
Besides these, next to the [My World] hut was a building resembling a warehouse, marked [Resource Center].
Of course, all the buildings were pieced together from blocks, giving off a heavy pixelated aesthetic.
It seemed this scene was the game's login screen.
Lin Xue tried walking around in the scene. Looking down, she realized her in-game avatar had also turned into a toy figurine.
The audience, viewing from a third-person perspective, could see it more clearly. Lin Xue now looked a bit like a character from the "Frozen" series of Lego bricks—a Q-version, standard three-head-tall figure, with blonde hair, wearing a cute white dress and stockings, walking in an adorable way.
When a player first logged into "My World," the game automatically read the account data from the gaming pod and used it to determine the character's initial gender.
A cute little dog trotted up to Lin Xue, carrying a sign in its mouth.
"Based on your account's gender, a random character appearance has been selected for you. Would you like to customize it yourself?"
Lin Xue almost didn't hesitate to choose [Yes].
If the game hadn't offered a face-shaping feature, that would've been fine. But since it did, how could she not customize her face?
Lin Xue's perspective shifted. It changed from the previous first-person view to a third-person view, as if her soul had left her body, looking down at her character from above.
At the same time, relevant interface UI appeared on both sides of the character, allowing Lin Xue to freely choose outfits.
"Pretty rich options..."
Lin Xue browsed through them. She found that although the game seemed simple, all its features were quite complete. Take the face-shaping system, for example: the character's face, hat, top, pants, shoes, and so on could all be freely chosen, and it even allowed for a certain range of height adjustment.
After carefully selecting for half an hour, Lin Xue finally picked a set of outfits she was satisfied with.
"Hmm... which mode should I play first?"
Lin Xue thought for a moment: "I'll try the single-player mode first. It wouldn't be good to mess things up for others in the online mode."
A genius remembers this site's address in one second: