Chapter 163: Terrifying Monthly Revenue 13/17

⏱ ~5 min read

Chapter 163: Terrifying Monthly Revenue 13/17

The following month was one that left all gaming media, game designers, and players utterly dumbfounded—a month that shattered and reshaped everyone’s worldview.

"Onmyoji" reached 2 million daily active users 19 days after launch; 28 days in, it hit 3.9 million; and its peak daily active users in the first month exceeded 4 million!

Even more terrifying was that the game’s player base was still expanding rapidly. According to industry insiders, if this strong momentum continued, "Onmyoji" was highly likely to approach the 10 million daily active user mark around 90 days after launch!

And "10 million daily active users" meant that this card game’s daily activity data was already comparable to casual games like "Dou Di Zhu" (Fight the Landlord). Among card games, it was far ahead, leaving all others in the dust!

Keep in mind that the profitability of card games is on an entirely different level from casual games. With so many users, "Onmyoji’s" monthly revenue was bound to reach an incredibly staggering figure!

One week after launch, "Onmyoji" forcefully broke into the official app store’s top-grossing mobile game chart and climbed rapidly. Within two weeks, it entered the top five, and by three weeks, it surpassed "Demon Slayer 2" to claim the top spot.

From then on, "Onmyoji" began a long reign at the top of the mobile game revenue charts. The second-place "Demon Slayer 2" was virtually powerless to resist; no matter how many promotional events they ran, they couldn’t shake "Onmyoji’s" position.

At this stage, "Onmyoji’s" revenue was impossible to calculate precisely because there was no benchmark. Everyone knew it had exceeded "Demon Slayer 2’s" 65 million, but what was the exact monthly revenue? No one knew.

Many third-party agencies racked their brains trying to estimate "Onmyoji’s" monthly revenue, but they could only guess approximate figures. Besides its strong performance on the official app store, many people also downloaded it from the Thunder Game Platform, making the exact data impossible to pin down.

Still, everyone speculated that the monthly revenue from the Thunder Game Platform, even if lower than the official app store, wouldn’t be far off. Combined, the two sources likely exceeded 100 million.

A mobile game with monthly revenue breaking 100 million? These designers had never even dared to imagine such a thing before.

They never expected that the record just set by "Demon Slayer 2" would be shattered so quickly, and directly pushed to the hundred-million level!

Only Chen Mo himself knew the exact numbers.

In its first month, "Onmyoji" peaked at 4 million daily active users, with a day-2 retention rate of 47%, an average revenue per paying user of [amount], and a total monthly revenue of 370 million!

Chen Mo openly announced this data, causing an uproar in the domestic mobile gaming circle!

For Chen Mo, this data was both unexpected and reasonable.

Unexpected, because the average revenue per paying user was much higher than in his previous life, boosting monthly revenue despite a smaller player base.

This was mainly because players in this world had a stronger willingness to pay, so spending by light and medium spenders was better than before.

Reasonable, because in his previous life, "Onmyoji’s" data was even more insane: 10 million daily active users in a month, 600 million in first-month revenue, over 1.4 billion in the second month, over 270,000 reviews on the App Store in two months, and 1.41 billion reads for the Weibo topic #OnmyojiMobileGame# in two months—a nationwide phenomenon.

In this parallel world, Chen Mo’s promotion couldn’t compare to NetEase’s in his previous life, and the mobile game market here was far smaller, so the monthly revenue was only 370 million. But even that was enough to make onlookers’ jaws drop.

Remember, the previously acclaimed top card game "Demon Slayer 2" only had 65 million in monthly revenue. "Onmyoji" had already crushed it with just a fraction of that!

In the industry, not just mobile game designers but even PC and VR game designers were buzzing with discussion.

"Chen Mo’s ‘Onmyoji’ has 370 million in monthly revenue? Doesn’t that mean he pockets over 200 million? Holy crap? 200 million a month?"

"Are you kidding me? That’s real money, not happy coins!"

"Yeah, a billionaire is already a super tycoon, and this guy makes 200 million in a month? Are you messing with me?"

"Damn, a lot of VR game designers can’t even earn that much. How can a mobile game make so much money?"

"You can’t look at it that way; there are costs too."

"Costs? At most a little over 10 million. He earns that back in a day or two!"

"I’m totally stunned. I don’t believe it. Chen Mo’s just bragging, right?"

"I think so too. He’s making a big deal to hype up ‘Onmyoji,’ isn’t he?"

"Even scarier is that ‘Onmyoji’s’ data is still rising. Next month’s revenue will probably be even higher!"

"Can’t mess with that. I’m convinced!"

"This makes me want to make mobile games too. Why bother with PC games? Can’t even make decent money!"

Of course, the gaming media were equally stunned.

"Earning 200 Million? Chen Mo’s New Mobile Game Is Selling Like Crazy!"
"The Ultimate Winner of the Card Game Era?"
"Chen Mo: Creating the Card Game Golden Age with One Hand, Ending It with the Other"
"Unveiling the Secrets Behind ‘Onmyoji’s’ 370 Million Monthly Revenue"
"Player Event: Tell Us How Much You Contributed to the 370 Million Revenue"
"Card Game Expert: Can’t Analyze It, Completely Don’t Understand This Game"
...

So far, "Onmyoji" hadn’t attracted too much criticism. Everyone was still immersed in the shock of this game.

The exquisite graphics and voice acting, rich combat, engaging story, and terrifying profitability were all hot topics. For a time, praise for "Onmyoji" came pouring in.

However, many players were also complaining on forums.

After Chen Mo’s adjustments to "Onmyoji," the "grind" issue had been greatly alleviated, so complaints now focused on one thing: the "gacha pit."

Especially the resentment over SSR cards—it was the same for unlucky players in any world.

On forums, posts questioning "Onmyoji’s" summoning probability were increasing.

"I seriously suspect the SSR appearance rate is less than one in ten thousand! Why have I never seen one? Not just me, but even the whales around me haven’t!"

"Yeah, back in ‘I Am MT,’ there was a pity system. Why doesn’t ‘Onmyoji’ even guarantee an SR?"

"I feel like Chen Mo’s ‘Onmyoji’ is such a rip-off. I used to think he was generous, but now I realize I was totally wrong. His conscience has been eaten by dogs!"

"I’ve already spent four or five thousand and haven’t even seen a hint of an SSR. Chen Mo, don’t you owe me an explanation?"

"Damn, I want to go to the experience store and confront Chen Mo in person!"

"Me too, brothers. Let’s boost this post so Chen Mo sees it! This isn’t how you scam money!"

Genius remembers this site's address in one second: