Chapter 1089: Stirring Up Trouble, Stirring Up Trouble, Stirring Up Trouble (Third Update)

⏱ ~2 min read

Chapter 1089: Stirring Up Trouble, Stirring Up Trouble, Stirring Up Trouble (Third Update)

Zou Zhuo saw that these two "monsters" were both level 35, a full six levels higher than himself, and clearly not easy to deal with at a glance.

Moreover, weren't these monsters' names way too strange? Since when did monsters have such long names?

A flash of insight struck Zou Zhuo's mind, and he suddenly realized, wait, these two are players?!

Had he run into the legendary Alliance players?!

But... could player names really be this long?! They must be cheating, right?!

Actually, they really could be that long.

Many players instinctively assumed that player names would be limited in character count, probably at most six or seven characters, so no one bothered to try anything longer. However, in Chen Mo's design, player names in "World of Warcraft" could be up to 22 characters long.

Yes, these two names were the standard 22 characters. Count them if you don't believe it.

As for whether long names would get you discovered while hiding in the grass... well, that was indeed the case.

Because in the VR version of "World of Warcraft," players could freely hide the names, guilds, and other information above other players' or NPCs' heads. This was mainly done to enhance the game's immersion. Of course, you could also choose not to hide them.

If the other party hadn't hidden the player names they saw, then having such a long name while crouching in the grass would indeed get you discovered, because such a long name would stick out from the bushes.

And even if you weren't hiding in the grass, these two names were way too flashy. In a real fight, they'd be absolute aggro magnets.

To dare pick names like that, either they were overly confident or they had a death wish...

Zou Zhuo didn't have time to stare at these two. They were both in a friendly state, so these two Alliance players freely weaved back and forth through the mobs. In contrast, if these Horde players wanted to attack those two Alliance, they'd often end up pulling a huge train of monsters behind them, and if they weren't careful, they'd bite the dust.

As the fighting went on, the Horde players realized, why the hell are we fighting here? Let's just go block the main road and ambush other Alliance players!

Right outside the gates of Southshore was the only road for Alliance players heading out to do quests. Several groups directly came to camp at the entrance, ready to fight the Alliance to the death.

A few reckless players accidentally wandered a bit too far forward, only to attract a bunch of skull-level NPCs who proceeded to cut them down. The first blood of the PvP actually ended up in the hands of the NPCs...

The guards here were all level 45, not that high, but for these players who were generally around level 30, ordinary folks really couldn't afford to mess with them.