Chapter 1043: Press Conference
As soon as the promotional video for "Bloodborne" was released, it exploded like a bomb, stirring up a massive uproar among the player community.
The momentum, the scale—it was even greater than many perfect-score masterpieces.
Actually, thinking about it, this was normal. Most of Chen Mo's perfect-score masterpieces had no nostalgic appeal when they first launched.
For example, "The Last of Us" was treated like a stepchild at the time, barely given any promotional resources. "The Legend of Zelda" was a bit better than "The Last of Us," but not by much.
These games did cause major reactions after their release, but when their promotional videos first dropped, they didn't get this much widespread attention.
"Bloodborne" was different. Although it was a brand-new IP, many players already regarded it as the spiritual successor to "Dark Souls." And "Dark Souls," as Chen Mo's first game to win Game of the Year and the pioneering work of the distinct "Souls-like" genre, had a massive fanbase.
Uh, or rather, a massive crowd of cloud players.
Regardless, this game's reputation in the parallel world was no less than those perfect-score masterpieces.
Not only were players eagerly anticipating and searching for any clues about "Bloodborne," but major gaming media outlets were also desperate to get first-hand information on it and ride this wave of hype.
Many gaming media outlets were racking their brains to arrange an exclusive interview with Chen Mo, but they were quickly told: no need to arrange an interview. This time, "Bloodborne" would hold a new game press conference. If they had any questions, they could just ask them there.
A few gaming media outlets felt a bit disappointed—looks like there was no chance for an exclusive scoop. But most media outlets actually thought it was fine. This way, they could all report together and ride the hype wave together. How wonderful.
When players heard the news that "Bloodborne" was having a press conference, they were also thrilled.
Although they all knew that, given Chen Mo's current game development speed, this game would likely be released within a week or two, they still couldn't help but want to learn more about it as early as possible.
"Here it comes! Here it comes! Old Souls series players are about to cry with emotion! Three years, Sarenth hasn't forgotten us!"
"Speaking of press conferences, it reminds me of the 'Dark Souls' press conference back then. Yeah, I'm going to rewatch it..."
"Upstairs, what's there to rewatch? I've played the game through multiple cycles, I'm already sick of it..."
"Heh, there's plenty to rewatch. Do you remember? At that press conference, Chen Mo successfully made everyone mistakenly think it was a 'hack-and-slash game,' even making everyone believe it was easy, to the point where they worried it might have no difficulty at all..."
"Really?? Is that even possible?"
"You didn't watch the 'Dark Souls' press conference back then, did you? I suggest you go to Bilibili and catch up, take a good look at the bullet comments from back then. Sarenth was rambling nonsense in front of millions of online viewers, successfully misleading everyone with vague wording, and that's how the term 'suffering' came about..."
"Adding to the upstairs comment, the craziest part is that when you look back at what Chen Mo said back then, it can all be interpreted in two ways! That means the guy was telling the truth, not a single lie, and yet he fooled everyone!"
"Right, right, right. I remember someone asked, 'This game isn't like "Diablo," where bosses are weaker than mobs, is it?' Chen Mo's answer was: 'The difficulty of mobs and bosses is in a very balanced state. Bosses are definitely harder than mobs, but mobs won't be completely unchallenging.' At the time, many people thought the mobs in 'Dark Souls' were at most at the level of elite monsters in 'Diablo.' What happened? Damn, three dogs were harder to beat than the boss!"
"Hahaha, so Sarenth was already that sly back then? As a new player, I didn't know this. Let me go catch up!"
...
...
The day of the press conference.
Thunder Game Entertainment headquarters, conference hall.
This press conference could be described as unprecedented. Although Thunder Game Entertainment's conference hall was very spacious, considering the number of domestic and international gaming media outlets, invitations were still needed to filter attendees.
In other words, those who could attend this press conference were globally prestigious gaming media outlets.
Some foreign gaming media outlets even flew across the ocean just to see "Bloodborne" and listen to Chen Mo boast.
Major video sites and streaming platforms had also prepared new live-stream rooms for this press conference. On various gaming forums, players were eagerly waiting for the press conference to start, with dedicated text live-stream threads flipping pages every few minutes.
It could be said that all eyes were on this event.
Soon, the press conference officially began.
Chen Mo walked up to the big screen with a microphone, and the room immediately erupted in enthusiastic applause.
Chen Mo smiled and said, "A lot of people have come, and I see many foreign friends. Thank you very much. This press conference is mainly to introduce the new game 'Bloodborne,' which I think everyone knows."
Chen Mo paced on the stage: "Regarding 'Bloodborne,' everyone should be very unfamiliar. You must all be wondering, what kind of game is this? Isn't it mysterious..."
The audience immediately let out a chorus of "Ehh," accompanied by a few chuckles.
Mysterious, my ass. Who doesn't know that "Bloodborne" is a Souls-like game? Three years ago, you could fool everyone, but after three years of suffering, we've all endured countless deaths as undead bearers of the flame. You think you can still trick us?
Chen Mo didn't mind and smiled. "Alright, let's first watch a video."
This video wasn't a CG but actual in-game footage.
Yharnam, Old Yharnam, the Hunter's Workshop, the Healing Church, Cainhurst Castle, Yahar'gul...
One by one, the scenes from "Bloodborne" were presented to everyone.
In addition, there were various outfits, unique weapons, and so on. The editing was very natural, with most content flashing by before quickly switching.
The journalists present let out occasional gasps, and the bullet comments in various live-stream rooms were flooded with "Awesome" and "6666."
"Holy crap! It's a bit Gothic! And it seems like it's from the Victorian era?"
"This church, the spires, and this blood moon—it looks so atmospheric!"
"Like 'Dark Souls,' the scenes are huge! And the hunter's outfit is really cool, but I don't see any armor?"
"Yeah, after all, it's not the Middle Ages. Didn't you see there are flintlock guns here?"
"Nice. Although it's very different from 'Dark Souls,' this change feels fresh!"