Chapter 943: The Oasis Project
With the continuous expansion of the Thunder Game Platform, more and more independent game designers had joined under Thunder Entertainment.
These independent game designers could maintain their creative independence; Chen Mo imposed no restrictions on them. The Thunder Game Platform had a well-established recommendation and selection mechanism, always adhering to a low revenue share. As long as these independent game designers could create good games, they were sure to stand out on the Thunder Game Platform and earn excellent income.
Among these long-term collaborating independent game designers, Chen Mo had already selected a group for deeper cooperation.
This so-called deep cooperation was far more than just "they can come to work at Thunder Entertainment headquarters."
At this moment, all 219 independent game designers working at Thunder Entertainment headquarters were staring at the display screens in front of them.
These independent game designers included A-grade, B-grade, and C-grade talents, but without exception, they were all relatively well-rounded designers with promising potential.
The entire office area was dead silent, because Chen Mo was about to announce something extremely important.
On the screen, Chen Mo's face wore a faint smile, partly confident and partly looking toward the future.
"First of all, congratulations to all of you for becoming the first batch of independent designers for the [Oasis Project]."
"Everyone has had excellent representative works on the Thunder Game Platform and are very well-rounded designers. There's no doubt about that. Honestly, I never expected that I could gather so many outstanding designers together, all working toward the same goal."
"Next, I will explain the content of the [Oasis Project] in detail."
"Up to now, 'Oasis' has become a bridge connecting the major games under Thunder Entertainment, serving as the hub of the entire Thunder Game world. It's called 'Oasis' because it's like an oasis in the desert—a rest stop for all travelers, and can also be seen as the main city or node of this vast game world."
"Over the past few years, Thunder Entertainment has created many game worlds with distinct styles, along with numerous world-class super IPs. For example: the World of Azeroth, the Diablo World, the League of Legends Universe, Overwatch, Dark Souls, Prototype, Uncharted, The Last of Us, Assassin's Creed, Silent Hill, The Legend of Zelda, Monster Hunter, and so on."
"And the [Oasis Project] aims to further expand more IPs and merge all IPs together for joint development."
"Dear independent game designers, from now on, you will be free to use all game IPs under Thunder Entertainment for secondary creation. The results of secondary creation will still belong to Thunder Entertainment, but you can receive up to seventy percent of the revenue share, with additional rewards for well-received works. You can think of it as a 'parallel universe' concept—you can use these IPs to create completely different stories."
"For example, you could create a Dark Souls world with a different storyline, where the First Flame has gone out, the world has fallen into eternal night, and the Dark Lord rules. Players must go back to the timeline to stop the Dark Lord's attempt to extinguish the flame, or kill the Dark Lord and take their place."
"In other words, you are free to use all IP resources under Thunder Entertainment to create your own games and your own stories."
"Additionally, outstanding independent games that pass review can also be included in the [Oasis Project]. If you don't like Thunder Entertainment's IPs, you can also create your own worlds, as long as players enjoy them."
"During the creative process, I have prepared three major tools for you."
"First is Thunder Entertainment's art resource library, where you can find almost all necessary art resources and use them freely."
"Second is the physics system built with the Pangu Engine, with a large number of ready-made template parameters."
"Third is the latest artificial intelligence system, which even allows setting individual missions for NPCs in the game world, so that each time a player enters, the storyline can be different."
"This is not only to improve the efficiency of game development but also to ensure that every game no longer follows a single script, opening up more possibilities."
"In other words, the ultimate goal of the [Oasis Project] is to create a vast, complex, and tightly connected parallel universe, composed of countless small game units."
"The most important point is that players in 'Oasis' will no longer be mere spectators but true players. The gains obtained in each small game unit of the [Oasis Project] will enhance the strength of the player's game character in 'Oasis.'"
"For example, after a player clears Dark Souls, they can, according to certain rules, bring out a weapon or item from the game, or even continue to receive help from a certain NPC."
"The more game units players clear, the stronger their character in 'Oasis' becomes. 'Oasis' will become the hub of countless parallel universes, where all 'chosen ones,' that is, the players, will compete and cooperate, climbing toward steeper peaks under a unified set of game rules."
"Once there are enough small game units, the [Oasis Project] will officially launch. I'm giving you all one year, meaning by November next year, each of you must develop an independent game unit for the [Oasis Project]. By then, players will be able to freely enter over 200 game units and experience different games. After the official launch, the [Oasis Project] will also receive continuous updates, becoming an incredibly vast game system that encompasses everything."
"That concludes the main content of the [Oasis Project]. If you have any questions, feel free to ask me anytime. So, I wish you all smooth work!"
Chen Mo had finished speaking, but the entire office area remained dead silent. All the designers were in a state of extreme shock, savoring Chen Mo's words, momentarily unable to react.
A moment later, the entire office area erupted!
All the independent game designers were discussing the monumental significance of the [Oasis Project].
Is developing an independent game hard?
Of course it is.
Creating a game world from scratch and making it appealing to most players is an extremely difficult task.
Many independent game designers spend two or three years polishing a single game, with a large portion of that time devoted to world-building and designing core gameplay mechanics.
But now, Chen Mo had essentially given everyone a "world generator."
All of Thunder Entertainment's successful IPs were free to use.
The art resource library, the most complete physics engine, and the cutting-edge AI achievements—all free to use!
This meant that these independent game designers no longer needed to rack their brains to create a world from scratch. With what Chen Mo had provided, even if they simply adapted an existing IP, they could ensure their game's quality surpassed that of many others!