Chapter 908: Why Can’t It Be a Happy Ending?
The three endings offered a different perspective on the story, adding a touch of warmth and giving players another choice. However, what many didn’t expect was that this hidden ending actually sparked a lot of backlash among players. Some even posted on the forums with a thread titled: “Why does there have to be a happy ending?”
“To be honest, when I first saw the first two endings, I was deeply moved. I think ‘Escape from Death’ can undoubtedly be classified as a ‘masterpiece’ in terms of its storyline. The plot twists several times—two people fighting side by side, only to be forced into a life-or-death struggle. The dramatic tension is incredibly strong, and the final gunshot brings everyone’s emotions to a peak. The survivor visiting the other’s family, the funeral of the departed—the story’s epilogue is still heart-wrenching.”
“I think the game’s narrative was enough up to that point. Many people feel there should be a happy ending where neither dies, but I want to ask: why must there be a happy ending? I originally thought Chen Mo was such a respectful artist that he might break away from clichés and abandon a happy ending, but he actually included one. I’m very disappointed, as if a story with profound themes has stooped to pandering to popular tastes and become vulgar.”
This thread sparked widespread debate among players, and quite a few actually supported this viewpoint. However, the vast majority of players were in favor of the hidden ending, and the discussion in the thread continued. Within just a day, it gained massive traction, with many players applauding the responses.
“That makes sense! Why does someone have to die? Why does it have to end in tragedy?”
“I think all three endings are great! This happy ending is clearly ‘Serent’s Mercy’!”
“Exactly, the designer is like a god in the game. If they wanted to make you cry, it would be a piece of cake, right? Some authors might even write a total annihilation ending, and that would be perfectly normal! Chen Mo didn’t pursue so-called ‘tragedy’; instead, he used this story to guide people toward feeling the warmth of life. I think that’s the true meaning he wanted to convey!”
A ton of players also chimed in, taking screenshots with Chen Mo’s replies, and many continued asking questions. But after replying to that one post, Chen Mo never showed up again.
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“Escape from Death” became a hit, partly because it had great topicality and partly because it arrived at the perfect time.
During the hot sales phase of the Sitch Pro, many new players were eager to find a two-player game to play, since the Sitch had an obvious advantage in that area.
Moreover, many players found that “Escape from Death” seemed to perform even better on the Sitch than in VR?
Of course, that’s not to say the VR first-person perspective was bad, but the VR version couldn’t replicate the unique split-screen advantage of the Sitch. Many players enjoyed playing on the Sitch Pro with a TV, where the large screen eliminated the cramped feeling of the field of view, replaced by a cinematic gaming experience.
Exquisite graphics, just-right and varied gameplay, a touching story—these elements all made “Escape from Death,” a cinematic game, earn unanimous praise from players!