Chapter 897: Not the Endpoint
A masterpiece revitalized the flagship matrix glasses and also gave a boost to other games on the Thunder Game platform. Many players, after purchasing the Pro Matrix glasses combo set, inevitably went looking for fun games on the Thunder Game platform, which in turn drove up sales for many other designers' games.
The well-deserved perfect-score monster, *The Legend of Zelda*, swept through major game review media outlets while its popularity continued to grow. At the same time, it was redefining the concept of open-world games, and its unique chemical engine inspired many designers with new ideas.
Previously, many players and designers had been debating whether the mainstream trend in the gaming industry's future development would be linear games or open-world games. Chen Mo, with his tangible works, told them that it was all the same—each had its own advantages, each had its own approach. Even games as different in type as *The Last of Us* and *The Legend of Zelda* could win players' favor as long as the quality was pushed to the extreme.
Many designers were sighing with emotion: The big shots are really something else! While we're still fixated on form, Chen Mo has long since disdained playing that game. His design skills have reached a state of perfection—he can make an open-world game if he wants, or a cinematic game if he wants, and every single one is incredibly awesome. You can't help but admire it!
Even many players and designers who didn't like Chen Mo had to admit that after *The Last of Us* and *The Legend of Zelda*, these two perfect-score masterpieces, Chen Mo had almost reached the pinnacle of the gaming industry. This feature was also available on the Thunder Game platform, but adding it to the display screen made it more eye-catching. Plus, players could see it while browsing, resting, or buying merchandise.
Players generally welcomed these display screens because they were integrated harmoniously, didn't get in the way, and when they had nothing to do, they could look up to see the current hot-selling games or catch up on gaming industry news, providing some convenience.
However, after looking at the recent game sales charts, many players noticed a very interesting phenomenon. How did *Super Mario Odyssey* get pushed back to the top of the bestseller list?
Logically speaking, this game had been out since the first-generation Switch users upgraded their devices, and a batch of players who previously didn't play VR games jumped in. After buying these, they were definitely looking for games to play, and *Super Mario Odyssey* obviously became a must-buy game, bar none. This was because the game was exclusive to the Switch, perfectly matching the Switch device itself. Its most notable advantage was that it supported a two-player mode!
Many players who had just bought it said, "I didn't think *Super Mario* was that great before, but after trying it, it actually has this crazy two-player mode? Now I play the two-player mode with my wife every day, and our married life has become much more harmonious!"
However, some players raised doubts: "Are you sure it makes married life more harmonious, rather than the opposite?"