Chapter 882: Official Promotional Video

⏱ ~5 min read

Chapter 882: Official Promotional Video

On the eve of the sitchpro and Matrix Glasses release, some players were surprised to discover that the promotional detail pages for these two products had added promotional materials related to *The Legend of Zelda*.

"Perfect support for Chen Mo's new game, *The Legend of Zelda*!"
"Buy the sitchpro + Matrix Glasses flagship bundle now and enjoy the VR mode of *The Legend of Zelda*!"
"sitchpro: *The Legend of Zelda* in 4K at 130 frames per second, giving you the smoothest gaming experience!"

There were also a bunch of other specs, like how much performance had improved compared to the original sitch, and so on. Players didn't feel much about these performance upgrades—after all, the price had doubled—but the VR mode of this bundle caught a lot of attention.

"What does this mean? Using the sitchpro and Matrix Glasses together lets you play a VR version of *The Legend of Zelda*?"
"That awesome? I don't believe it!"
"The effect definitely can't compare to a VR gaming pod, but... a low-quality VR should be okay, since *Elf World* already looks so realistic."
"Just making a few animals versus creating an entire virtual environment requires completely different performance..."
"So, it's just a watered-down effect, right? Probably more pixelated, but the game itself is portable."

Players had their own opinions. After all, there were no videos on these sites showing a trial of *The Legend of Zelda* with the pro and Matrix Glasses. What could they imagine just by guessing?

Moreover, players weren't that hyped for *The Legend of Zelda* right now. As for the Matrix Glasses running a VR version of this game... it sounded impressive, but they'd still need to see the actual effect before buying, wouldn't they?

...

Amid the players' anticipation, the official promotional video for *The Legend of Zelda* finally arrived.

In truth, players could sense Chen Mo's focus, but it felt less like he was prioritizing *The Legend of Zelda* and more like he was prioritizing the sitchpro and the new Matrix Glasses...

Because it seemed like *The Legend of Zelda* was there to support these two new products, not the other way around.

It gave the impression: "Oh, we're releasing two new products this month, but what if players don't buy them? Hmm, let's whip up a new game to boost the new devices..."

Of course, no matter what, *The Legend of Zelda* was still the most anticipated game for many players. After all, it was a Chen Mo release, and so far, the game had remained shrouded in mystery, with nothing revealed yet.

When the official promotional video for *The Legend of Zelda* was released, the product detail pages for the hpro and flagship Matrix Glasses all updated with the video simultaneously.

Many players who had been following the game eagerly clicked in.

They really wanted to see if Chen Mo would bring them a new surprise this time.

...

The first thing to appear on screen was the shimmering surface of water.

A turquoise-green lake rippled gently under the breeze, the sun's reflection on the water shattering into fragments as the waves swayed.

A faint bell tolled, accompanied by a melodious, soothing tune. The camera slowly pulled back, revealing a breathtaking distant view at the edge of the water.

Clouds, cliffs, sandy beaches, coconut trees...

Seagulls circled in the sky, letting out crisp calls.

As the camera tilted upward, it met the warm sunlight, a soft halo enhancing the stunning scenery.

Cliffs shrouded in mist.

A rushing waterfall plunging straight down.

In the scorching desert, a few sand lions rolled around in the sand.

On a vast snowy peak, a pure white fox stretched lazily, its beautiful tail swaying gently.

In a lush jungle, vibrant greenery filled the scene. Many koroks hovered in the air, as if welcoming new arrivals.

Beneath a large tree that seemed to have a face, the Master Sword was embedded in a stone platform, waiting for the sleeping hero to awaken and pull it free.

A beam of sunlight pierced through the forest canopy, shining on the Master Sword, yet it couldn't hide the faint cyan glow emanating from the blade. The surrounding plants swayed in the breeze, as if bowing or dancing.

Link stood on a cliff, the camera sweeping past him to reveal the royal city ahead, shrouded in dark clouds.

The background music suddenly intensified, like a war anthem abruptly striking up.

Zelda's footsteps ran across the plains, climbed high mountains, trekked through snowy fields, and then rode a horse through the ruins around the royal city.

An elderly female voice spoke in a low tone, recounting the history of Hyrule.

"The history of the Kingdom of Hyrule is a history of repeated calamities, beginning in ancient times, brought by the evil known as Ganon..."

Crumbled statues, the remains of guardians, grand stone structures reduced to rubble... all seemed to testify to the suffering endured by the land of Hyrule.

The ground began to tremble incessantly. Above the royal city, a black, dragon-like creature, filthy and bloodstained, coiled in the sky. Its dark power enveloped the entire city, influencing the monsters around it.

On the night of the Blood Moon, countless monsters infected by dark energy grew restless, searching for traces of the living.

Guardians that fired lasers, rock monsters as big as hills, cyclopes... Link moved nimbly among them, wielding his sword to fight.

Creating ice blocks, using magnets, detonating explosive barrels with bomb arrows... Link employed a dazzling array of techniques in battle.

Massive Divine Beasts.

Fragmented memories.

The royal city in flames.

Guardians completely out of control.

The weeping princess.

The fallen champions.

Scene after scene flashed rapidly through the video, finally freezing on Link, battered yet stubbornly rising to his feet.

The intense melody came to an abrupt halt, and the game's title appeared on a black screen.

*The Legend of Zelda*!

At the end of the video, Link slowly opened his eyes, and Princess Zelda's voice echoed in his ears.

"Wake up, Link..."

The video concluded with promotional images of the new sitchpro and flagship Matrix Glasses, along with a few lines of small text.

August 19: Trial begins.
August 26: Official release.
VR and sitch dual-platform simultaneous launch!

...

After watching the promotional video, many players' first reaction was that the graphics were far better than they had imagined!

Previously, Chen Mo had only released a concept image of Link climbing a mountain, which merely hinted at the art style of *The Legend of Zelda*. Players had no idea what the actual in-game graphics would look like.

Many people, just imagining this anime-style art, assumed it couldn't look that great.

But seeing the footage in the promotional video, many were stunned to realize how beautiful this art style was!

Although it wasn't realistic, the visuals of *The Legend of Zelda* didn't feel childish at all. Instead, they resembled an oil painting, with high saturation, like a dreamy fairy-tale world.