Chapter 870: One of a Kind
Old Song was among the first batch of players to complete *Assassin’s Creed: Revelations*, while most others were still slowly progressing through the main storyline or holding back to see more.
In Old Song’s movie enthusiast group chat:
“Off work! Time to jump back into *Assassin’s Creed*!”
“I’ve still got over an hour before I clock out. The *Assassin’s Creed* campaign is way too long, damn. I haven’t even finished it yet…”
“Yeah, Chen Mo really went and made a theatrical release this time! The game’s price tag makes sense—there’s so much substance packed in.”
Old Song felt a surge of satisfaction and replied casually, “Yeah, I just finished *Assassin’s Creed: Revelations*. The game’s pretty decent, I’d say.”
As soon as they heard Old Song had completed it, many people got interested and started asking questions.
“Damn, Old Song, weren’t you not that into these games before? Why so eager now?”
“Old Song, did you find any flaws this time?”
“Hey, I remember someone saying in the group before *Assassin’s Creed: Origins* launched that Chen Mo dropping *Uncharted* to make *Assassin’s Creed* would definitely fail. Wasn’t that you?”
Old Song replied, “Nonsense! Did I say that? No, definitely not me. Don’t go throwing false accusations!”
“Oh? Want me to dig up the chat history?”
Old Song quickly changed the subject: “Shut it, you’re always causing trouble! I’ll just say *Assassin’s Creed* is really well-crafted. I honestly couldn’t find any faults.”
“Seriously? Even someone as picky as Old Song calls it ‘well-crafted’? Guess I’ll have to bite the bullet and buy it, but it stings—it’s so expensive!”
Old Song explained, “Honestly, it’s not expensive at all! Was the *Uncharted* collection at 3688 expensive? But *Assassin’s Creed: Revelations* has more content than the *Uncharted* collection! And it’s packed with substance—they built several cities alone, and each of the three main protagonists has their own story and highlights. This is a long-form narrative epic. I’d say this game could be a family heirloom passed down to your kids to play, no problem!”
Seeing Old Song, who was known for his high standards and nitpicking, give such praise, many in the group were stunned.
“If even Old Song is hyping it this much, *Assassin’s Creed* must be absolutely incredible!”
“Damn, Old Song, you’ve convinced me. I’m going to buy it right now! Besides, Double 11 is giving back tokens anyway, so no worries!”
“Screw you rich guys! I’m broke, boohoo…”
“Shut up, you crybaby! If you’re broke, go play *Selent Mountain*. Beat it and you get the game for free! /sarcastic”
“Hey, right, I forgot about that. Beating *Selent Mountain* does give you the game! Broke folks can try that.”
“Try my ass! I’d rather spend my own money than play that damn game. Do you know how hard it is to beat it? It’s not about money—it’s about your life!”
“Heh, as if your life is worth more than *Assassin’s Creed: Revelations*. If you ask me, Chen Mo’s being plenty generous. Clearing a game and getting four thousand back? What other game company offers that kind of deal?”
“Chen Mo: ‘Yeah, yeah, you guys profit, I’m the one taking a loss!’”
…
Other players were going through pretty much the same emotional curve.
At first, they thought it was expensive and hesitated about whether to buy it.
But once they bought it and started playing, they realized, damn, it’s so worth it!
With all this game content—basically a four-in-one collection—and it only costs twice as much as a normal game?
Chen Mo’s taking a huge loss!
Strictly speaking, *Assassin’s Creed: Origins* and *Assassin’s Creed: Revelations* are both branches of the overall *Assassin’s Creed* story, but they have distinct approaches.
As the beginning of the assassin story, Bayek isn’t really a strict assassin. His combat style is versatile, and players can even choose to play as a berserker or a hunter. But by *Assassin’s Creed: Revelations*, as the Assassin organization develops, the Creed becomes more refined, and the combat style aligns more with the assassin identity.
You could say that with *Assassin’s Creed: Revelations*, the identity of the assassin—or the *Assassin’s Creed* IP itself—truly takes shape.
If Bayek didn’t strike many players as cool enough, then Ezio fully satisfies their desire for “cool.” Born in Florence, this Assassin Master is resolute, steady, and wise, yet also playful and romantic. Even in his fifties, he can flirt with young women, which is why many players affectionately call him “the old lecher.”
What’s more, in *Assassin’s Creed: Revelations*, the protagonists don the iconic assassin robes, fully equipped, and the hidden blades no longer require a severed finger. They’re stylish and full of presence. The bond between Altair and his mentor, the bromance between Ezio and Leonardo, family ties, and romance—all kinds of emotions are brilliantly portrayed.
In terms of storytelling, *Assassin’s Creed: Revelations* even surpasses *Assassin’s Creed: Origins* and the vast majority of games from the same era!
Players couldn’t help but marvel: Chen Mo is truly Chen Mo, with his bag of tricks. No matter what kind of player you are, he’s got you figured out!
…
Soon, the TGN score for *Assassin’s Creed: Revelations* came out: 9.3.
For players, this score was normal—just standard Selent behavior. After all, he’s the guy who racks up Game of the Year awards like candy. It would almost be odd if a new game of his didn’t score above 9.
But Chen Mo knew that in his previous life, the highest-rated *Assassin’s Creed* game was *Assassin’s Creed: Origins*, which only scored a 9.
Some players even joked that when a new *Assassin’s Creed* came out, you could guess the score without playing it—it would always be between 7 and 9, never too low or too high.
Of course, there were many factors at play. A key reason was that Ubisoft rushed their annual releases, resulting in numerous bugs and optimization issues, which heavily impacted game media evaluations of the series.
Chen Mo’s *Assassin’s Creed: Revelations* not only combined the most essential early story arcs of the entire *Assassin’s Creed* series but also presented a vast virtual world spanning centuries through VR. This effectively addressed the shortcomings of the previous life’s *Assassin’s Creed*, so the score boost was no surprise.
However, for Chen Mo, the value of *Assassin’s Creed* went far beyond scores. For many *Assassin’s Creed* fans, even if the series had more bugs, worse optimization, and lower scores, they’d still buy it without hesitation.
Because *Assassin’s Creed* is a unique series, with a profound sense of history and cultural depth that no other game can replicate. Moreover, it’s a series that constantly innovates, with almost every installment changing its theme and gameplay.
Each protagonist in *Assassin’s Creed* has a distinct personality and completely different experiences, yet almost all of them win players’ affection.
Swimming champion Altair, chaste and pure Ezio, stealth master Connor, father-son drama Haytham, costume expert Aveline, money-blind Edward, sky-and-sea explorer on the Jackdaw, organization-loyal Arno, combat god Shay, model siblings Jacob and Evie, and the young upstart Bayek.
These vivid characters and touching stories are the true charm of *Assassin’s Creed*.
For Chen Mo, releasing *Assassin’s Creed* so that all players could experience this unique series and relive that distinctive history was far more important than getting high scores.
Going forward, the Abstergo project team would continue to release subsequent *Assassin’s Creed* stories, but at a slower pace. Chen Mo’s main focus would shift to developing the next game.
After all, this year’s perfect-score game hadn’t come out yet.