# Chapter 860: One Day Tour of Orgrimmar
Chen Mo did not walk quickly, and the group of players following behind him had no trouble keeping up.
These people followed Chen Mo as they soared above Orgrimmar, taking in the full splendor of the entire city.
At this moment, Chen Mo spoke, still using that low, slightly hoarse voice to introduce the magnificent city of Orgrimmar.
"Orgrimmar is one of the main cities of Azeroth, located in the northern part of Kalimdor."
"In honor of the legendary hero Orgrim Doomhammer, after Thrall escaped the Eastern Kingdoms, with the help of Rexxar, he led the orcs to establish Orgrimmar and settle here."
"Orgrimmar sits in a perpetually windy valley in the arid, scorching northern Durotar. It is the largest warrior city in all of Azeroth, with sturdy high walls, massive gates, and many guard towers. During its construction, the northern mountains of Durotar were utilized, merging the mountains with the city to form a natural barrier."
As Chen Mo introduced it, the sightseeing group passed through Orgrimmar's grand main gate and arrived at the Valley of Strength.
"Orgrimmar is a hospitable city, the commercial center of the Horde."
"That building is the Hall of Legends, where warriors who have rendered immortal service to the Horde come to claim their rewards."
"Many goblin merchants shuttle between the bank and the auction house, trading the goods they've set their eyes on."
"Behind the bank is a zeppelin tower. From here, people can take a zeppelin to Thunder Bluff, the tauren's main city. At the zeppelin tower near the gate, one can take a zeppelin to the Undercity."
"From the small path to the right of the Hall of Legends, you can reach the Valley of Honor. There is a pit lord's skeleton there, erected in tribute to Grom Hellscream. It was his heroic resistance that saved the Horde from a fate of enslavement..."
"Thrall and Vol'jin are in Grommash Hold. If you have become a respected warrior of the Horde, you may enter this place and discuss the future development of the Horde with the Warchief."
Below the group, an orc warrior was patrolling.
"There, an orc warrior."
"He is an orphan. His parents brought him to follow Thrall to Kalimdor, but unfortunately died in the Maelstrom. In Orgrimmar, he gradually grew into a qualified warrior and became one of Orgrimmar's first patrol guards."
"He shuttles through Orgrimmar every day. He has seen brawls break out in front of the auction house over unfair trades, seen Gamon in the inn being insulted, seen thugs gambling by dueling at Orgrimmar's gate, and seen Horde recruits trembling in fear outside the Ragefire Chasm."
"He has been to Thunder Bluff, once sat around a campfire with Cairne Bloodhoof watching the stars. He has also been to the Undercity, circling around several times before finally finding the Royal Quarter."
"Sometimes, he stops before the pit lord's skeleton, pondering how Grom Hellscream managed to defeat this behemoth. He has also entered Grommash Hold to watch Thrall and Vol'jin argue endlessly over the next strategy."
"Perhaps from the perspective of the hostile Alliance, the Horde is nothing but an untrustworthy, savage race. But these green-skinned orcs also love Azeroth."
"Tirion Fordring once said: 'Race does not determine honor. I have seen orcs who are as noble as the most honorable knights, and I have seen humans who are as evil as the most cruel Scourge.'"
"Alright, everyone, this concludes our itinerary. I wish you all a pleasant time in the city of Orgrimmar."
After Chen Mo finished speaking, he once again transformed into a crow and flew off into the distance.
As for the others, the magic on them gradually wore off, and they began to slowly descend, landing on the ground.
Many people were still immersed in the background story of Orgrimmar, not yet snapping back to reality.
"A pit lord? Grom Hellscream? Yes, I remember now! In Warcraft, Grom Hellscream fought to the death and took the pit lord down with him. I still remember that scene!"
"I was originally going to stand with the human faction without hesitation, but after touring Orgrimmar today, I find that the Horde seems to be full of real men! It's very appealing to me!"
"To be honest, everyone is a blood elf now. They seem even better-looking than the humans..."
Compared to Stormwind, Orgrimmar was a completely different style, full of wildness and ruggedness, but its appeal to the players was no less.
Zou Zhuo walked around Orgrimmar city, sighing with emotion as he walked. It was too big, really too big!
In terms of feel, Orgrimmar occupied a larger area than Stormwind, and it was very easy to get lost. Stormwind's layout was relatively orderly, with each district planned out, everything in order. Orgrimmar, on the other hand, was built relying on the mountains. Although it also had very clear districts, the height differences between different areas required using spiral staircases in specific locations to go up, which gave many players a headache trying to navigate.
However, during his tour of Orgrimmar, Zou Zhuo discovered something interesting.
It seemed that all players' voices were being corrected by the system, something that hadn't happened in the previous Stormwind version.
Different races had different voices. For example, orc voices were very rough, undead voices were eerie, and blood elf voices were relatively high-pitched and resonant.
The players were all playing as blood elves, but when they communicated through voice chat, the system would automatically correct what the players said into standard Mandarin and adjust it to a blood elf voice. Although different players' voices varied slightly, overall, they all sounded like blood elves.
This new voice system also amazed Zou Zhuo. He even specifically found another player to test the effect of the new voice system.
In fact, with the advanced artificial intelligence technology in the parallel world, achieving this level was not difficult. If Chen Mo wanted to, he could go even further. For example, while the player was speaking, the AI could completely filter out elements in the player's voice that didn't conform to the game's world view, then play it back through an AI synthetic voice similar to Jarvis.
However, this feature was still under development and wasn't particularly perfect yet, so it hadn't been released for now.
Once this feature was completed, they could consider opening a special "role-playing server." In this server, all players could only communicate in a manner consistent with their identity and the world view of Azeroth. The system would automatically help players convert what they said into phrasing that fit the Azeroth world view.
By then, players in the game would be engaging in a real role-play. When communicating with other players or AI NPCs, it would feel like talking to a real orc or undead.
That way, the immersion of the entire game would inevitably be greatly enhanced, even comparable to some single-player games with well-planned storylines and full voice acting.