Chapter 840: Egypt Simulator
Among the batch of trial players, there were several streamers.
Zou Zhuo and Old Qin were among the earliest to arrive, and their livestream rooms had the highest viewership. After starting their broadcast of *Assassin's Creed: Origins*, a flood of viewers instantly poured into their rooms.
Unlike *The Last of Us*, *Assassin's Creed: Origins* wasn't heavily impacted by spoilers. Its main appeal lay in the stealth assassination gameplay and the captivating ancient Egyptian atmosphere, and livestreaming was precisely the best way to showcase it.
So, Chen Mo didn't ban streamers from broadcasting *Assassin's Creed: Origins*; in fact, he was somewhat encouraging of it.
Driven by streamers like Zou Zhuo and Old Qin, the viewers in the livestream rooms also developed a very strong interest in *Assassin's Creed: Origins*.
As Zou Zhuo streamed, he suddenly realized he could actually pass for a skilled streamer?
To be fair, the little chubby guy's skill was only decent among ordinary people—above average. He could beat *Dark Souls* after suffering through many deaths, and he could reach the Diamond rank in *League of Legends*. But compared to those professional players, he was still far behind. However, in *Assassin's Creed: Origins*, he actually managed to pull off some flashy moves.
On the other hand, Old Qin was a bit of a mess. He kept saying he was going to "sneak assassinate quietly," but the next second, he'd jump straight from a wall into a crowd of enemies and then naturally start a one-man army melee fight...
Old Qin, lacking any "combat continuation," desynchronized a full three times during the final assassination of Medunamun in the prologue before finally completing the mission, causing the bullet comments to frantically spam: "Shameful!"
But regardless, their livestreams had a great effect, allowing players who couldn't come to the experience store or play *Assassin's Creed: Origins* to also get a good taste of the Egyptian atmosphere.
Without even needing to watch the story, battles, or skills, just the scenery full of Egyptian charm was enough to make players unable to suppress the "primordial force" within them.
"The endless yellow sand, the oasis in the desert—this scenery is absolutely incredible!"
"I feel like the protagonist isn't very handsome, with that big beard and that little braid, but he does look pretty manly..."
"That eagle's-eye view when overlooking is so satisfying! It feels like using a drone in real life to look down, but the clarity and graphics are way more impressive!"
"The water effects, sandstorm effects, blood splatters, etc., are all so realistic! The blood even spurts based on the hit location and the angle of the cut!"
"Those Egyptian clothes and buildings should have been researched, right? They feel very fitting. But I do want to complain—it's too realistic. I haven't seen a single pretty girl, and wearing less doesn't help!"
"The Leap of Faith is so thrilling! I wonder what it would feel like to use the first-person perspective in VR. Would I piss my pants?"
"I'm really interested in the assassination gameplay! Although there have been many games with assassination mechanics before, none of them felt as satisfying as *Assassin's Creed*'s assassinations! Even those tough enemies die in one hit, making me feel so cool!"
"That's why it's called *Assassin's Creed*! But I still have a question: we know about the 'Assassin' part now, but we haven't seen the 'Creed' yet..."
"I think the most impressive thing is the entire setting and world-building of this game. Do you guys get this feeling? When you walk into Siwa, it really feels like you're walking into an ancient Egyptian village. And this village has everything: blacksmiths, merchants, and you can even enter many villagers' rooms, as if everyone has their own life!"
"Exactly, exactly! I think even if you removed the entire main storyline, just being a tourist in ancient Egypt would be worth it!"
"So the core gameplay of this game is... an Egypt Simulator??"
"Haha, I guess you could say that. Actually, when I first heard that Chen Mo might be making a historically themed game, I was a bit worried. But now it looks like there's no need to worry at all. The historical feel of this game is so well done; it must have been strictly researched!"
"Everyone, are we buying it when it releases?"
"No brainer, of course we're buying it! A game that lets you experience ancient Egyptian history is the only one of its kind in the world. Not just current games, but even past games have never done anything like this! I have just one wish right now: when will the streamer take me to see the tomb gliding? I really want to know if you can actually slide down the pyramids!"
"Although the Animus is just a gimmick, judging from the game's performance... it really manages to create the feeling of traveling through history! Many people who have played it even say that spending a long time in this game can make you a bit confused with reality. That shows how amazing the game's atmosphere is!"
Soon, the title "Egypt Simulator" for *Assassin's Creed: Origins* spread among the player community.
Indeed, the biggest highlight and gimmick of the early part of *Assassin's Creed: Origins* was the game's historical background. Ancient Egypt was a field that many people were interested in but few literary or artistic works truly covered, especially games. Because perfectly recreating the history, culture, environment, and other aspects of ancient Egypt was simply too difficult.
But after many people watched the trial play of *Assassin's Creed: Origins*, they understood: this was the ancient Egyptian atmosphere they had always wanted!
So far, the game attracted players with its cool assassination gameplay and its very meticulous game setting. However, players would soon discover the history, stories, and profound cultural connotations hidden behind this game.