Chapter 838: Jump

⏱ ~3 min read

Chapter 838: Jump

After this, Lin Mu completed several more quests.
Aside from the main storyline, the villagers of Siwa also issued other tasks, such as having Bayek eliminate some bandits, retrieve stolen goods, and so on.
Lin Mu controlled Bayek to reclaim tools for the blacksmith, clear out hyenas from a cave to find a missing child, and handle all sorts of strange and miscellaneous quests...
This felt a bit like playing an MMORPG, as if no matter how trivial the matter—like finding a missing person—Bayek, as a protector, had to lend a hand.
But from a lore perspective, the protector really did seem to be that kind of role, so Lin Mu couldn't really complain.
As a player, Lin Mu was a quest completionist, preferring to clear all side quests before advancing the main storyline, so the quest design in *Assassin's Creed: Origins* suited him well.
However, one question lingered: Why did it seem like everyone in Egypt, except for the guards, knew Bayek?
It was understandable that the villagers in Siwa recognized him, but even NPCs out in the wilderness or far-off places seemed to know Bayek, greeting him on sight...
An assassin known to everyone except the guards—well, from a lore standpoint, that was perfectly fine.
After spending some time exploring the Siwa Oasis, Lin Mu finally continued the story and arrived at the Temple of Amun.
It was here that Lin Mu truly appreciated how crucial the assassination gameplay was to the game.
Earlier, there had been some combat and clearing out enemy outposts, but basically, any playstyle worked. Whether he treated it like an FPS by using only arrows or went full berserker, charging in with a blade, it was all manageable.
But at the Temple of Amun, the number of enemies increased. If he still barged in through the front door as before, he would quickly attract a crowd of at least six or seven enemies, all raising their shields, forcing him to use charged attacks to break their defenses.
However, while charging, he risked being ambushed from behind. Going head-on easily led to being outnumbered, and one wrong move could result in desynchronization.
Moreover, once enemies detected an intrusion, they would light braziers, and reinforcements would arrive swiftly. These soldiers were far stronger than those in the outposts, and under a multi-person siege, the combat difficulty skyrocketed.
At that point, neither shooting arrows, charging in recklessly, nor fleeing to try again worked well.
After failing once, Lin Mu didn't dare to be careless and carefully opted for stealth assassinations.
In stealth mode, as long as the playstyle was appropriate, the game's difficulty dropped significantly. For example, he could sabotage the braziers in advance, so when enemies tried to light them, they would trigger a trap and die.
Also, while sneaking, players could hide in bushes, silently approach heavily armored commanders, whistle to lure them over, and assassinate them one by one. As long as the bodies were hidden in the grass afterward, no one else would notice.
Thus, enemies in the outpost would be picked off one by one, and by the time only two or three remained, even if his cover was blown, it didn't matter.
During assassinations, players could also plan their own routes. The assassin's climbing ability wasn't just for faster travel—it was also for easily circling behind enemies in heavily guarded outposts.
Lin Mu found that he could avoid patrol guards' sight by sneaking through houses, climbing walls, or entering bushes. This stealthy feeling was like dancing on a knife's edge, especially when slipping past right under the enemies' noses—it was incredibly satisfying, as if he were a real assassin.
Or rather, the entire outpost battle was like a small sandbox game. There were only so many enemies, and with a certain level of skill, many random factors came into play. Players could choose their preferred method to crack the outpost: collecting treasure, killing commanders, or achieving mission objectives.
And as players solved the outpost, each would use their favorite approach, gaining different kinds of fun. Those who liked going berserk could enjoy the thrill of plowing through everything, though it required highly refined melee combat skills; those who favored assassination could eliminate everyone without ever being detected; some players might even climb onto rooftops, feeling as if they were taking revenge. And when reaching key locations in the Siwa Oasis, Bayek would recall having taken Khamu there. Lin Mu was already sensitive to story elements, and seeing this, he immediately understood that Khamu was Bayek's son, and that Bayek's assassination of these Order of the Ancients members was to avenge his son, Khamu.
Sure enough, the next part of the story recounted Khamu's death a year ago.
Bayek was teaching his son Khamu how to shoot a bow and hunt.
On the way back, Khamu said he needed courage. Bayek took him to a cliff edge and told Khamu: "When I was young, I was also afraid. My father brought me to this cliff and said just one word that changed me."
Khamu stepped to the cliff's edge and asked, puzzled, "What word?"
Bayek looked down at the shimmering water below the cliff and said, "Jump."