Chapter 829: The Second Promotional Video

⏱ ~4 min read

Chapter 829: The Second Promotional Video

Although many players were very interested in *Castle: Medieval*, most insisted, "Not buying, no matter what. Developers who don't value the Chinese version must be firmly boycotted!"

Those players who wanted to buy, after seeing these reviews, also started to hesitate. What if the Chinese version was really terrible? Wouldn't they be ripped off?

The game itself was a good game, no doubt. But if both the developer and publisher didn't value the Chinese market, it wouldn't just mean poor localization. Perhaps events, pricing, and other aspects would also be unfriendly to domestic players?

For a moment, many people were conflicted. They wanted to buy it, but it felt awkward.

Of course, 4kgame didn't care about the thoughts of Chinese-region players. In Europe and America, the promotional hype for *Castle: Medieval* was already underway. This next-generation VR game, claiming to perfectly recreate medieval history, culture, and battle scenes, had just released its materials and had already gained widespread attention.

Many European and American players were thrilled. 4kgame was finally making a medieval game!

Oh, although the medieval theme was a bit overdone and not particularly attractive in itself, many players believed that under 4kgame's development, the game's medieval world could still offer players a completely different experience.

Moreover, from a gameplay perspective, 4kgame's approach this time was very clever, limiting the game's scope to just a single castle. Players could expand and go on expeditions, but the overall game map was kept relatively small, allowing more resources to be devoted to the game's graphics.

It had to be said that the success of *Uncharted* and *The Last of Us* had led some major Western game studios down a different path. Initially, many Western studios were accustomed to large maps and open worlds, without an extreme pursuit of graphics. But after the boom of *Uncharted*, many Western developers began to realize that this ultra-high graphical fidelity, close to reality, was also a huge selling point. Studios like 4kgame stopped obsessing over open worlds and instead focused on making games that better suited their strengths.

*Castle: Medieval* essentially only built one castle, but it was small yet complete. Through the details of a single castle, players could see the historical and cultural characteristics of the entire medieval period. This approach was quite ingenious.

Although 4kgame didn't care about the Chinese market, promotional materials for *Castle: Medieval* were still being shared by enthusiastic players, gradually filling the view of domestic players. Their understanding of the game grew.

Historical and cultural background.

Castle-building gameplay.

Highly realistic combat system.

Meticulously researched, historically accurate settings...

Although they said they didn't care, these promotional materials still made many players itch with curiosity.

But just then, Chen Mo's second promotional video arrived.

...

As Chen Mo posted the second promotional video on his Weibo, all the players perked up.

"The second promotional video is here! This time, it should cover specific game content, right?"

"Hurry up, let's get a sneak peek!"

"I've been lacking good VR games lately. Chen Mo's efficiency is really impressive!"

"This... this is an Egyptian setting?!"

...

The beginning of the promotional video was a slow-motion shot lasting nearly three seconds.

Bayek, riding a warhorse, had a longbow on his back and a curved sword in his hand. The horse's front hooves were raised high.

In front of him, three Roman soldiers holding red round shields and spears charged at him warily.

One left, one right; one high, one low; one moving, one still—this slow-motion shot was full of artistry and tension.

At the same time, a low, hoarse voice narrated softly.

[Egypt has fallen into chaos.]

[Armies press in, and the great leaders are plotting.]

The scene shifted. An Egyptian city-state in an oasis flashed by. Warriors fought amidst blood and fire. In the orderly battle formations, towering war elephants loomed like small mountains, suffocating.

Caesar and Cleopatra, the Queen of Egypt, exchanged a glance, gazing into the distant, endless yellow sand.

A crisp bell rang, and the scene switched rapidly.

The pyramids standing proudly in the desert, lush green oases, fleets on the Nile, magnificent city-states...

[The young Pharaoh Ptolemy hopes all of Egypt will bow at his feet.]

A close-up of the young Ptolemy flashed by, followed by scenes of human tragedy: prisoners hanged from trees, criminals burned alive, poor wretches buried in the desert and dried into mummies... Under the cold moonlight, one could almost hear the crackling of burning bones.

["If you ally with my sister, I will kill every Roman in Alexandria!"]

In the moonlight streaming through the door, a solitary figure slowly walked toward the camera, like the god of death descending upon the world.

[But he is just a puppet. Though we don't know who pulls the strings behind him.]

The scene cut to Cleopatra. Half her face was hidden in shadow, but it only revealed her beauty and cunning.

[The exiled Cleopatra never forgets her thirst for power.]

[She manipulates followers with deadly skills to help her pursue the throne.]

Cleopatra walked into the great hall, her voice echoing.

["Now, it's time for the assassins."]

An assassin in a white hood emerged from the shadows. His right hand covered an official's mouth, while his left-hand hidden blade stabbed straight into the neck, killing instantly.

The scene shifted again. Caesar, fully armored, gazed thoughtfully at his territory.

[Caesar, the legendary military strategist, backed by Rome's powerful military might.]

Caesar walked past well-equipped Roman soldiers: rows of spears, beautiful red armor, impenetrable large shields.

And... an endless fleet.

[His true motives remain unclear.]

[Before this war ends, he will show his stance.]

[Good? Evil?]

[These are all illusions in the desert.]

[A firm will is what matters most.]

In the vast desert, soldiers fought fiercely. The assassin's figure walked through the endless yellow sand, past countless fallen bodies, and came before the camera.

Bayek's scarred face flashed by.

After that came a montage of war scenes, and the melody reached its climax.

[You may not be a king, Bayek.]

[But history will follow you.]

At the end of the video, Bayek, his face hidden under his hood, walked up to the camera. On the screen, golden artistic text appeared in both Chinese and English.

[Assassin's Creed: Origins]

[The legend begins here!]

At the very end of the screen, on an Egyptian mural carved with hieroglyphs, the classic Assassin symbol appeared.

*Assassin's Creed: Origins*!