Chapter 789: The MR Game Test Run

⏱ ~4 min read

Chapter 789: The MR Game Test Run

Not long after Lehui officially began developing the smart glasses designed by Chen Mo, news of the "micro-consciousness reading device" started spreading throughout the entire tech circle.

This technological advancement emerged almost simultaneously both domestically and internationally, but based on information from various sources, it seemed that domestic researchers were about two or three days ahead of their foreign counterparts.

Chen Mo wasn't entirely sure if this was due to his own influence, but overall, this news greatly inspired many people in the country. After all, it was one of the rare occasions where domestic researchers had taken the lead over foreign ones.

Once this news broke, ideas about new devices quickly spread across the entire tech circle. Not only were major hardware companies urgently researching new equipment, but even ordinary IT enthusiasts and gamers were discussing the limitless possibilities this new technology could bring.

Portable VR devices?
Consciousness-controlled phones?
Or even cooler wearable devices?

Opinions varied, and for a time, the new technology of micro-consciousness reading devices became the hot trend in the IT industry. Almost every major hardware company announced plans to develop new devices based on this technology.

Chen Mo wasn't surprised by this. He could foresee that he wouldn't be the only one developing smart glasses—many manufacturers would come up with the idea of MR smart glasses.

But ideas are just ideas; whether they can be executed well is another matter.

Many product ideas are essentially similar, but subtle differences in details can lead to vastly different fates for two products—one might dominate the market while the other quietly fades away.

Chen Mo didn't need to worry too much about the technical aspects of the device. Lehui's designers were top-notch in terms of technical expertise and were very dedicated. Lehui was one of the few domestic companies that focused on solid engineering, and in terms of hardware, Chen Mo trusted Zhou Jiangping completely.

Software issues weren't Chen Mo's primary concern either. Lehui phones already had many ready-made applications, including navigation, web browsing, music, movies, and live streaming, all with corresponding versions. The system and framework for the smart glasses would initially be based on the phone's system architecture. As long as these applications were slightly modified, they should be portable to the smart glasses.

Chen Mo left the product issues to Zhou Jiangping. What Chen Mo needed to consider now was how to better promote these glasses and give them a clear advantage over others.

Since Chen Mo was a game designer, he naturally planned to solve this through games.

Chen Mo's idea was to develop exclusive games for this new MR smart glasses.

These glasses were designed by Chen Mo himself, essentially the "prodigal son" of Thunderbolt Interactive. With many great ideas and concepts for SITR games, Chen Mo decided to test the waters in the first version by developing a series of relatively simple games to gauge player feedback.

It was predictable that when the product first launched, it would be a niche item. Most people would wait and see before deciding whether to buy it.

Therefore, the early games wouldn't have many players. Games that required a large player base to thrive or needed a long warm-up period to become popular were temporarily off Chen Mo's radar.

Of course, if these games could mix with players from other platforms, that would be worth considering.

Just like the WeChat games from Chen Mo's previous life, the first to become popular was "Airplane Battle," followed by "Jump Jump." These games were very simple. It wasn't that complex games couldn't be made—these were just test runs.

Chen Mo's test-run games followed the same philosophy: keep them as simple as possible. More complex games would come later.

In the end, Chen Mo settled on two works.

The first was card and board games, and the second was "Jump Jump."

As for card and board games, Chen Mo already had Thunderbolt Card Games, so it was just a matter of porting it to the smart glasses.

Of course, it needed to be adapted into an MR version.

The difference between smart glasses card games and traditional mobile card games was that players could face each other and play virtual cards on an empty table. All information would be directly displayed on their smart glasses, seamlessly blending with the real-world environment.

In other words, players would see playing cards neatly arranged on the table, realistic enough to fool the eye.

Of course, this gameplay required everyone to have smart glasses. Players without them would see a baffling scene: a group of people sitting around an empty table, foolishly playing cards with thin air...

Moreover, players could match with PC and mobile players on the Thunderbolt Game Platform, ensuring a sufficient player base.

Additionally, Chen Mo considered adding a new type of tabletop game tailored to domestic players' tastes as an exclusive game for the smart glasses.

As for "Jump Jump"... this was the MR version of "Jump Jump."

When playing, players needed to find a relatively empty table. The blocks and character in "Jump Jump" would be projected onto the table, giving the feeling that they were controlling real objects on the table in front of them as they jumped.

"Jump Jump" was a very simple game, but it was an excellent time-killer. It would also be an exclusive game for the smart glasses, showcasing the unique charm of MR games.

...

The key reason players would buy smart glasses was the immense convenience they could bring to their lives. But which smart glasses would they choose? The games and entertainment available on them would become an important factor in their decision.

With the entire Thunderbolt Game Platform backing his new device, Chen Mo was full of confidence.