Chapter 733: Story Completion and Game Pod Themes
Old Song was currently strolling through the market of a Madagascar town in Chapter 11, which was full of African flair.
For other players, Nathan had a mission at this point, so they would definitely be rushing to the clock tower in the market to find clues. But Old Song wasn’t in a hurry; instead, he was more interested in the town itself.
Because he had traveled to Africa before, ever since arriving at the Madagascar level, he had felt a strange sense of time travel. Now, stepping into this market, it felt incredibly familiar.
At first glance, the town’s scenery was quite rich, so Old Song couldn’t help but want to wander around inside.
Beside a dilapidated bus, three African black men were gathered around a pickup truck with engine trouble, discussing something.
The surrounding vehicles were all older models, looking very vintage, but they fit perfectly with the current state of Africa.
In particular, a green Beetle made Old Song feel very nostalgic.
The market was bustling with crowds, and various vendors were selling all kinds of goods.
A merchant was unloading sacks from a cart, though it was unclear whether they contained rice or sand.
In the center of the market was a butcher shop with white tiles, and behind a glass counter hung various roast chickens and meats. Flies buzzed around, which was a bit disgusting, but the meat looked good, and Old Song couldn’t help but swallow his saliva.
In the middle of the butcher shop was a large stove, where a local woman was skillfully stir-frying meat with a spatula. The constant clinking of the iron spatula against the iron pot, along with the sizzling of the meat, drew a crowd of onlookers.
By the roadside, there was a donkey tied to a lamppost, looking a bit skinny but with a gentle expression. It occasionally flicked its tail to chase away flies.
Old Song took out his camera and snapped a few shots.
He didn’t follow the main quest; instead, he just wandered around the market, taking pictures of the scenery and the locals, feeling quite at ease.
After taking a bunch of photos, Old Song went to the clock tower to find clues. But even while searching for clues, he was still looking around, feeling that the game’s level of detail was truly impressive.
Later, Old Song went to the game forum and posted a few screenshots he had taken.
“The scenery in the Madagascar market is really something. I’ve been to Africa before, and this feels just like it. I have to say, the level of detail in this game is incredible. I wonder if the developers actually went to Africa to gather reference material?”
“Also, if you stand by the railing near the tower for 30 seconds to look at the scenery, there’s a hidden achievement. Have you all gotten it?”
“This is nothing; the later parts are even more exciting! Hey, I can’t spoil too much. I’ll just say that when I saw the pirate utopia of Libertalia, I was truly blown away. That feeling—it was like seeing a lost city sealed away for centuries. Taking screenshots for wallpapers is absolutely amazing!”
“Honestly, the sheer scale of the architecture is already astonishing, and the key is that they managed to create that sense of age, with green vegetation intertwined with collapsed buildings. That’s really impressive!”
“Yeah, and that car chase scene—I was shocked. How the hell did they do that? It’s even more thrilling than some action movie scenes. Constantly jumping between cars, chasing—I felt like that modified military truck was about to hit me in the face. And then it got taken out by Sam’s amazing driving skills. It was absolutely hype!”
Old Song started the conversation, and soon it attracted a large number of lurking players, all discussing “Uncharted.”
To think, even when “The Lost Treasure” was released, it didn’t generate this much buzz!
Old Song felt like he might become a “Uncharted” fanboy. It seemed like this game was really pushing the adventure genre to its limits!
…
While “Uncharted” was selling like hotcakes, the subsequent development plans were also moving forward.
There were two main plans for the future.
The first was to release the first three games of the “Uncharted” series as DLC, including “Drake’s Fortune,” “Among Thieves,” and “Drake’s Deception.”
In Chen Mo’s version of “Uncharted,” many hints about the plots of the first three games had already been planted. These would serve as major incentives for players to buy, buy, buy.
The plots of these three parts could be purchased separately or as a bundle. The bundle price was 3688, while buying them separately would cost significantly more.
Compared to the previous world, this pricing was noticeably higher. But the key point was that the game content of these three bundled games was substantial enough that any one of them could be sold as a standalone game without issue.
Moreover, this wasn’t just a “high-definition remaster”; it was a complete remake using the latest technology, with visual quality and gameplay mechanics aligned with the latest “Uncharted.”
In other words, these four games together formed the complete “Uncharted” experience. When players actually played, they wouldn’t feel any sense of age or graphical disparity.
As for the entry points to the first three games, besides being accessible directly from the main menu, players could also enter through the first meeting between Sam and Nathan.
When Sam and Nathan reunited after many years, Nathan recounted his past adventures in Shambhala and the desert to Sam, allowing players to jump in and experience them.
The second plan was to use the art resources from the “Uncharted” series to create new themes for the VR game pods.
“Uncharted” featured many breathtaking locations, such as the underwater scenes, cargo ships, auction house mansions, Scottish snowy mountains, Madagascar wilderness, markets, the open sea, Libertalia, and Avery’s treasure ship.
There were also many heartwarming places, like Nathan’s house and the beachside cottage in the final chapter.
Of course, if players preferred darker settings, places like prisons, catacombs, and cave ruins could also be used as themes.