Chapter 644: What Is Chen Mo’s New Game?

⏱ ~5 min read

Chapter 644: What Is Chen Mo’s New Game?

This server was a mix of three types of players.

One type was the weaker AI, another was the cheaters, and the last was the extremely powerful AI.

When the cheaters first started, they might gleefully kill two or three people (including normal bots and other cheaters), but soon they would be taken down by other cheaters. And even the strongest cheater would ultimately be slaughtered by the most powerful AI.

In other words, even if those so-called gods made it to the final circle, they would still be wiped out by the AI, never getting that chicken dinner.

All of this was completely hidden. Although the cheaters would slowly come to understand the truth, many of them would still be deceived for a long time, suffering in this illusory battle of the gods server for quite a while before finally waking up.

After that, they would either abandon the account and stop playing—which had the same effect as having their account banned—or they would continue using these subtle aimbot cheats, constantly improving their cheating skills in this server, eventually becoming the king of cheaters.

Of course, even if they became the king of cheaters, the chance of defeating the AI was almost nonexistent.

As for this AI system, Chen Mo also came up with a nice-sounding name.

God’s Eye, Godeye.

...

"PlayerUnknown’s Battlegrounds" was still in development. At the same time, news about the new FPS games from Imperial Dynasty Interactive and Zen Interactive began to leak out.

Because the Pangu Engine was very powerful, many elements in FPS games could be achieved using a realistic physics engine. And since all three companies had experience making FPS games, their development speeds were very fast.

Imperial Dynasty Interactive’s approach was to expand the map size. On a relatively large map, they arranged multiple combat methods, such as vehicles, machine guns, artillery, trenches, and so on, allowing players to engage in up to 16v16 battles. The project was called "Wolf Soul: Modern Battlefield."

Zen Interactive’s approach, on the other hand, was to develop a single-player game leaning toward Western AAA titles, named "Blitz Assault 2." This meant adding a single-player campaign mode to the normal shooting PvP, enhancing the game’s narrative and prestige.

Obviously, both companies had the idea of continuing their IPs, trying to convert as many core players as possible by leveraging the IPs of their successful previous games.

At the same time, some insider sources began leaking information on websites, saying that many game companies were developing new FPS games, and that the domestic market might see a wave of FPS games in the first half of the year.

For many FPS players, this was a celebration, because everyone was already a bit tired of the three major domestic FPS games.

Although "Overwatch" had gained a lot of popularity and attention when it first launched, it wasn’t a game specifically designed for hardcore FPS players, and its player base didn’t fully align with traditional FPS games.

Moreover, after such a long time, players who wanted to try "Overwatch" had already played it, and a certain sense of fatigue had set in.

As for the other two games, they had been running for a long time as traditional games, and in terms of quality, they had fallen significantly behind the latest FPS games from Western AAA studios.

Many players were discussing this, holding high expectations for the upcoming new FPS games.

"What do you guys think of 'Wolf Soul: Modern Battlefield'?"

"It should be fun. From the leaked info, it seems like the game adds a lot of modern warfare equipment. Players can play different roles, not just using assault rifles or sniper rifles for simple combat. They can throw grenades in trenches or control heavy machine guns to kill enemies. Tactical coordination should be richer too."

"Yeah, and from the looks of it, the game supports 16v16 multiplayer battles, and the battlefield is bigger. It should be a big improvement over 'Wolf Soul.'"

"I think 'Blitz Assault 2' is also good. There’s currently no domestic FPS game that includes a single-player campaign, which has always been a weak point for domestic game developers. 'Blitz Assault 2' daring to pioneer this is something I think deserves encouragement."

"Yeah, and from the basic info leaked so far, it seems to feature domestic special forces as the main characters. I think that’s a good selling point. After all, we rarely see modern warfare games with domestic protagonists."

"Oh man, I’m looking forward to both games... But unfortunately, my wallet can only afford one. I’ll wait until the games come out and watch some gameplay videos before deciding which one to buy."

"By the way, speaking of which, aren’t there three major domestic FPS games? What’s Chen Mo doing? Isn’t he making 'Overwatch 2'?"

"'Overwatch 2' doesn’t seem realistic, right? If they want to add something, why not just add it directly to 'Overwatch'? Why make a sequel?"

"Besides, even if they made 'Overwatch 2,' what could they really improve? The game’s content is already what it is."

"Also, I think 'Overwatch' has reached its ceiling. It’s been out for a while and still hasn’t unified the entire FPS market. Chen Mo probably realizes that too. There’s not much potential left to tap in 'Overwatch.'"

"Is Chen Mo not doing anything? I don’t think so. So far, there’s been no news about Thunder Interactive’s new game, unlike the other two companies that have started releasing info to build hype."

"True. It’s said that because of the innovation in the Pangu Engine, game development time has been shortened significantly. Both of those companies have a solid foundation, so they might finish development in just two or three months."

"Times really have changed. In the past, a big title would take a year or two to develop. Now the time has been shortened many times over. Black tech is amazing."

Many players also left messages and private messages on Weibo for Chen Mo, subtly probing him about whether his upcoming development plans would involve competing with the other two companies by making an FPS game.

After all, players knew Chen Mo’s personality well. He never missed out on following trends.

Just like before, when everyone was developing games suitable for the Pangu Engine, Chen Mo decisively pulled out "Dark Souls."

Now that the Game Committee was encouraging everyone to make FPS games, Chen Mo would surely not lag behind, right?

The more players discussed it, the more curious they became. Especially since everyone knew that although Chen Mo hadn’t announced his new game development plan after the New Year, he had definitely started working on it.

At this point, a player on the forum made a very constructive suggestion: "Rich folks, you can ask Chen Mo questions on Weibo Q&A!"