Chapter 642: AI Enforcer?

⏱ ~2 min read

Chapter 642: AI Enforcer?

A well-paced rhythm of tension and relaxation is the key factor that makes "PlayerUnknown's Battlegrounds" stand out among all FPS games.

The biggest problem faced by traditional FPS games and "Overwatch" is exhaustion. You're constantly shooting, constantly on the lookout for enemies, keeping your nerves on edge at all times. Only when you die can you rest for a few seconds before jumping back into the fray. In "Overwatch," while players aren't necessarily one-shot killed, they still need to maintain intense focus. Soldier: 76 is either shooting or running to shoot.

"PUBG," however, is different. Looting, running from the blue zone, and gunfights alternate. During looting and zone-running phases, players are much more relaxed. This ebb and flow of tension makes the game less tiring.

This is also why "PUBG" has become one of the best games for streaming. Streamers have more time to chat and joke with their audience while looting or running, unlike in other FPS games where they can't even crack a joke once the fighting starts.

Moderate-intensity teamwork refers to the role an individual plays in combat. In other words, there needs to be a good balance between the individual and the team. The team should facilitate the individual, and the individual shouldn't be dragged down by the team. Instead, they can rely on their strong personal skills to lead the team to victory—that's a healthy relationship.

The reason "Overwatch" is unfriendly to individuals is that the team's role completely overwhelms the individual. In traditional FPS games, if your aim is good, you can take on five enemies alone. In "League of Legends," if you're skilled and snowball, you can 1v5. But in "Overwatch," you can never 1v5 under any circumstances—unless the enemy team is made up of five idiots.

The more important the team's role, the lower the tolerance for bad teammates. In "Overwatch," if you're getting wrecked by a Pharmercy combo, everyone's first reaction is to blame their own Soldier: 76. In traditional FPS games, while teammates are still important, losing one person doesn't make the game completely unplayable.

In "PUBG," the demands on teammates are even lower. Carrying someone has never been so easy. In "League of Legends," bringing a noob might feed the enemy team too many kills, but in "PUBG," as long as that noob sticks close behind you and avoids crowded areas, surviving for a while isn't a problem.

To put it simply, "Overwatch" is a game that becomes unplayable when there are too many idiots, while "PUBG" is a game that becomes more fun the more idiots there are.

So, the atmosphere in "PUBG" is relatively better. There's less toxicity, and blaming teammates is almost nonexistent. Because even if your teammate dies immediately upon landing, you can still solo your way to a chicken dinner.

As for the abundance of exciting and satisfying moments, "PUBG" offers more ways for players to feel good compared to other games. Finding good loot, surviving for a long time, getting a suitable vehicle, killing someone, successfully entering the zone, picking up a supply drop, helping a teammate, winning a chicken dinner... All of these are satisfying moments.

These satisfying moments accompany the entire game. Just picking up a fully kitted-out S... becoming the enforcer of the game?

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