Chapter 552: So Chen Mo Wasn't Lying After All

⏱ ~4 min read

Chapter 552: So Chen Mo Wasn't Lying After All

After stacking so many complex damage-boosting effects, Chen Mo's attack power had been elevated to an extremely high level. Combined with the high base damage of the Exile Greatsword and the decapitation effect, many experts calculated that achieving such a result wasn't entirely impossible.

But still, as the saying goes, it looks cool, but you can't learn it!

Because this kind of speed kill requires incredibly precise execution—one mistake and you'd be instantly killed!

What baffled everyone even more was how Chen Mo managed to land four consecutive slashes on the boss's front without being touched even once.

Finally, after watching the video countless times and personally testing the Exile Greatsword over and over, one player reached a conclusion.

"Chen Mo didn't have invincibility. The reason he wasn't hit by the Nameless King's spear while standing in front of him is that when he swung his sword, he lowered his stance at just the right moment. The spear passed over his body without striking him."

Upon hearing this conclusion, all the spectators were stunned. That actually works?

And that wasn't all. The player who cracked the secret revealed that there was even more depth to it.

After watching the video, he tried to replicate it himself, using the Exile Greatsword to challenge the first-playthrough Nameless King, hoping to reproduce the feat. But he kept failing—every time, the boss hit him!

Later, he downloaded the video and examined it frame by frame, finally identifying two key points of the technique.

In *Dark Souls*, when swinging a heavy weapon, the player character lowers their stance. Since the Nameless King is a tall boss, his attacks are originally aimed at the player's upper body, near the head. So if the player lowers their stance just as the boss attacks, they can dodge the strike.

However, the reason this player couldn't perfectly replicate it was that while the Exile Greatsword's charged attack lowers the stance, its charge timing doesn't perfectly sync with the boss's attack rhythm.

In other words, if you fully charge the attack, the boss's spear will still hit you.

The reason Chen Mo could pull it off was that he used incomplete charges, perfectly syncing with the boss's spear attack rhythm!

Roll, full second-stage charge, incomplete first-stage charge, full second-stage charge, full first-stage charge.

After these four slashes, the player's movements perfectly matched the boss's attack animations, allowing them to successfully dodge four of the boss's strikes and finish it off with four high-damage hits.

Moreover, due to stamina limitations, Chen Mo likely used some special methods, such as equipping gear that boosts stamina.

Regardless, through this enthusiastic player's repeated testing, it was proven that Chen Mo's actions were indeed replicable and fully allowed by the game's mechanics!

Previously, many had questioned whether *Dark Souls* truly showcased the power of the Pangu System, but after seeing this video, those voices fell silent.

It wasn't that *Dark Souls* hadn't demonstrated it—it was that these players were too weak and hadn't even reached that level!

In VR games, even with AI-generated physics engines that closely mimic reality, players still couldn't perform actions freely in the game.

Ultimately, this came down to technical limitations. Current technology only allowed players to perform basic actions with their minds and issue simple directional commands. It couldn't fully meet players' needs—for example, lowering your head and bending over while simultaneously attacking a boss was practically impossible.

*Knight's Glory* was the same. Although it simulated real knight combat, players could only perform actions permitted by the game, such as swinging left or right, or sidestepping quickly.

What Chen Mo demonstrated was a different application of the physics system.

On one hand, by using specific weapon skills, the character could perform particular movements that even allowed them to dodge the boss's normal attacks!

On the other hand, it involved the physical effects of striking oversized targets.

In the video, Chen Mo used a massive greatsword to directly stop a dragon's charge head-on. Under the Pangu Engine, players could clearly see the dragon colliding headfirst into Chen Mo's charged greatsword. The impact even forced Chen Mo's character to slide backward involuntarily.

At the same time, the immense force applied by the greatsword dealt heavy damage to the dragon. The dragon's rear half continued its forward momentum, but because its head had slammed into Chen Mo's sword, its body writhed in pain, curled up, tumbled to the side, and fell into a temporary daze.

Chen Mo then followed up with a slash, hacking into the dragon's head. Viewers could even see the greatsword biting into the dragon's skull!

In short, the physics engine of the Pangu System was showcased brilliantly in this boss fight. And this level of expressiveness was something that games like *Knight's Glory*, which aimed for realism, could never match!

Although *Knight's Glory* was very realistic, it depicted battles between knights. The power gap between humans wasn't huge, so there was no situation of total power domination.

But the battle Chen Mo showed was between a human and a dragon, between a human and a god. The entire scene was far more impactful!

This video also served another purpose: it demonstrated the infinite possibilities within *Dark Souls*.

Many people had thought *Dark Souls* was just a game that tortured players, forcing them to carefully dodge every boss attack and slowly whittle them down.

But after watching Chen Mo's speed kill video, many realized that the player's combat potential in *Dark Souls* was extremely high. If you could kill the Nameless King in just six slashes, couldn't other bosses be taken down even faster?

Once this became clear, many players suddenly erupted with unprecedented enthusiasm, especially the hardcore *Dark Souls* fans. This video was like a shot of adrenaline for them.

Clearly, players had only scratched the surface of *Dark Souls*. The game still had countless depths waiting to be explored, and even just the combat system held infinite possibilities.

This game really could be played as a hack-and-slash—Chen Mo wasn't lying after all...

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