Chapter 517: Is the Ranked Mode Really a Good Model?
In the period after the New Year, Chen Mo noticeably slowed down the update pace for *Overwatch*. Although new heroes and new maps were still being released on schedule, the prolonged absence of a ranked mode had already sparked dissatisfaction among some players.
While there were still various other modes for players to choose from, and *Overwatch*'s active player count and various metrics were steadily rising, the lack of a ranked mode remained a significant shortcoming.
In this context, the sudden emergence of *Gunfire Chronicles* would inevitably poach a batch of core players who were passionate about competitive modes from *Overwatch*. For Dychao Interactive, this should have been the best starting opportunity.
Amid the overwhelming publicity, *Gunfire Chronicles* instantly captured the attention of a large number of players, even overshadowing the Switch in terms of buzz. "Oh? I want to buy one."
"Are there any plans for new games on the Switch? Not the ones on the Thunder Game Platform—only the ones you personally developed count!"
"Teacher Chen Mo, which domestic *League of Legends* team do you think is the strongest? Is it NRG?"
Chen Mo took the opportunity to chat with everyone, answering each question one by one.
At that moment, a student asked, "Teacher Chen Mo, Dychao Interactive's *Gunfire Chronicles* copied *Overwatch* and added a ranked mode. It seems to be getting a pretty good reception so far. Why hasn't *Overwatch* introduced a ranked mode?"
Chen Mo didn't answer immediately but instead asked back, "Is the ranked mode really a good game model?"
The students in the front row were all taken aback.
Wasn't that obvious? The ranked mode was definitely a good model!
From *Warcraft* to *League of Legends*, you've already proven it yourself!
The ranked mode had so many advantages: it could create long-term goals for players, segment player skill levels, and at the same time, provide a foundation for future professional tournaments.
Without the ranked mode, *League of Legends* would have struggled to develop into a professional competitive game.
With so many benefits, why would Chen Mo ask this question?
Chen Mo smiled. "There is no absolutely good thing in the world, and there is no absolutely good gameplay in games. The games that have introduced ranked modes so far have all developed well, which has given everyone an illusion—as if the ranked mode is a gameplay with no side effects."
"But that's not the case."
Genius remembers this site's address in one second: