Chapter 512: Launch, Grab!
As the topic continued to heat up, a Weibo post from Chen Mo instantly ignited the frenzy once again.
This was the promotional video for the new handheld console.
A beautiful girl was playing on the TV at home with the Switch. Its greatest advantage lay in integration, bringing together many things we often overlook into a single device!
"For example, we had motion-sensing games before, but traditional motion-sensing games had overly simplistic gameplay, and most players wouldn't buy dedicated equipment just to play one or two such games."
"Another example: there are actually many casual action games on the market right now, but none of them have reached the level of *Super Mario Odyssey*. Although some games have a two-player mode, a setup like Odyssey's, where one person controls the main character and another controls the hat, has never appeared before!"
"The Switch, featuring *Super Mario Odyssey*, is officially launching!
This time, purchases were primarily online, much like the launch of most smartphones. The Switch was listed simultaneously on the official website and several major shopping sites. Reviews of the Switch showed a polarized trend.
Some people, after watching the Switch's demo videos, became interested and were pleasantly surprised by this new motion-sensing and two-player gaming mode. They firmly believed that the Switch handheld possessed features other devices lacked, such as a more refined motion-sensing system, portability for gaming anytime and anywhere, and seamless connection to devices like TVs—this would be a crucial advantage.
But many others were pessimistic, especially those who had previously argued with Chen Mo. They still firmly believed this handheld console wouldn't succeed, at best breaking even without profit or loss.
Their reasons were numerous: on one hand, with smartphones being so widespread, the positioning of handhelds and phones overlapped somewhat; on the other hand, with PCs and VR gaming pods at home, people might not specifically buy a handheld to play on the TV.
Moreover, many felt that even if Chen Mo used his Thunder Game Platform to provide a large game library for this handheld, most games were forcibly adapted. Players could play them on phones and computers just as well, so why must they play on a handheld?
These two factions argued endlessly, and all results would have to wait until sales figures came out to be decided.
...
In a dormitory at World's First University.
Several male students majoring in game design were all crowded around the computer.
"Launch at 10 a.m., five minutes to go. Get ready quickly."
"No need to rush that much, right? It's not like grabbing train tickets."
"Hard to say. Chen Mo hasn't announced the specific stock numbers either. If he prepared a small amount, say only tens of thousands of units, wouldn't they be snatched up in an instant? Think about how many domestic players support Chen Mo!"
"Still, that can't be, right? People like us who buy it right away are ultimately a minority. I think most people would want to wait and see first."
"Anyway, pay attention. Our dorm only needs to grab one. It would be awkward if we couldn't even get one!"
"That won't happen. With my hand speed for grabbing train tickets, snagging a handheld is no big deal, right?"