Chapter 494: A Revolutionary Handheld Console

⏱ ~2 min read

Chapter 494: A Revolutionary Handheld Console

Zhou Jiangping nodded. "Of course I understand that. In fact, for Sitch, it would be good enough if the first product doesn't lose money. Even if it makes a profit, it won't be much. How much could a ten percent share of revenue really amount to?

If that ten percent share isn't significant, it might be better to just let it go. At the very least, it would give Chen Mo a favor, making future cooperation smoother. After all, as a company specializing in game phones, Lehui might have more opportunities to work with Chen Mo down the line."

Chen Mo smiled. "President Zhou, you should still take that ten percent share. Otherwise, you might regret it later."

After roughly finalizing the cooperation plan, the relevant legal personnel would draft the necessary contracts. Neither Chen Mo nor Zhou Jiangping needed to worry about that—professionals would handle it.

...

Afterward, Chen Mo returned to the experience store and began writing down the major advantages of the Sitch.

First, the Sitch's slogan was: "Enjoy the joy of gaming anytime, anywhere, with anyone."

Second, the Sitch featured a highly mature HD vibration technology.

This technology transmitted both horizontal and vertical wave signals through the device, which, when conveyed to the player's brain via the skin, could create the illusion of real touch.

If the player closed their eyes, they might genuinely feel as if they were being pushed or rubbed by something, and even the texture and roughness of a real object's surface could be simulated to a certain extent.

Of course, compared to the sensory transmission of the black-tech VR gaming pods in the parallel world, this was still far behind. However, it was more than enough to crush mobile games.

Moreover, the two controllers of the Sitch could be detached and held separately in the left and right hands, allowing players to game in any comfortable position.

Players could even swing the controllers around freely, much like typical motion-sensing games.

This control mode was both an innovation and a liberation for players. The motion-sensing-like operation also significantly lowered the barrier to entry for gaming.

Third, the Sitch didn't require a separate screen—two people could simply share the console's display.

Additionally, certain games were specifically designed with a two-player mode, which was completely different from traditional online multiplayer.

Fourth, the Sitch also innovated in button design: the controllers had side buttons specifically for two-player mode, as well as dedicated Home, Plus, and Minus buttons.

In other words, a single Sitch had the confidence to compete in a world where mobile, PC, and VR games were already well-developed, by incorporating some brand-new black tech.

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