Chapter 482: Pull Off a Stunt and Run!
At the construction site level, Chen Duxiu took the lead, leaping across the gap between two platforms and accurately grabbing the iron ball hanging in midair, swinging over to the other side.
In this level, there was a huge gap between the two platforms. Jumping straight across was impossible; you had to grab the iron ball suspended in the air and swing over to the opposite side.
This iron ball was actually hanging from a crane. Once a player jumped to the other side, they could control the crane to swing the ball and smash through the wall beside them, allowing everyone to continue through the level.
The teammates all marveled that this red-hatted cop with the word "Show" written on his back really seemed to know what he was doing. He had been speeding through the levels the whole time, always in first place.
Looks like they could just coast through this time!
But just as a teammate was about to jump and grab the iron ball, it suddenly swung to the right, and the teammate, who was midair, plummeted straight down...
Everyone: "???"
Soon enough, Chen Duxiu operated the crane and moved the iron ball back to its original position.
"Oh, looks like he's a newbie. Doesn't know what the control lever on the crane does. Understandable, understandable..."
The teammates, suspecting nothing, jumped again.
But the iron ball swung to the right once more, and the two teammates trying to jump and grab it fell straight down again...
The teammates were utterly speechless. Holy crap, is this guy messing with us?!
This red-hatted cop was clearly doing it on purpose!
The most infuriating part was that he even deliberately reset the iron ball. Were you fishing or what?!
And with a straight hook, just waiting for the fish to jump on by themselves, right?!
[Resentment Value: +24! +16! +8!]
...
On the sea, everyone was crammed into a small red boat, with one teammate rowing desperately.
Under the game's ridiculously wonky physics engine, rowing was pure self-torture. You had to hold down both the left and right buttons to grab the two oars, then constantly flail the mouse...
The boat crawled along like a turtle, slowly inching toward the next checkpoint.
But the few teammates on the boat were rowing with great enthusiasm.
"Keep it up, we're almost at the shore!"
"Huh? Why did that red-hatted cop jump off?"
"It's fine, don't worry about him. Once he triggers the checkpoint, he'll teleport over."
"Wait, did he just get on that speedboat?"
"That speedboat works?! Wasn't it beached on the sand?"
"Holy crap, he actually got that speedboat into the water. Wait, why is he heading straight for us?!"
"Damn it, don't ram me!!"
"Ah! I fell into the water!"
"Shit, the boat capsized! Don't you run, you bastard!!"
"Go after him!"
"We're done for, our boat sank! Everyone's stranded on the beach!!"
[Resentment Value: +55! +38! +42!]
...
Chen Mo watched the resentment value constantly refreshing on the virtual screen and couldn't help but laugh out loud.
Honestly, this feeling was pretty satisfying...
After *Human: Fall Flat* launched, a flood of players quickly poured in. At first, everyone mistakenly thought it was another frustrating little game like *Getting Over It*. But after watching streamers play it, they realized—no, it wasn't!
This game was incredibly fun!
And Chen Mo wasn't wrong; in a certain sense, this game really was a healing-type game. Because there was basically no sense of frustration while playing. If you fell, you'd automatically return to the checkpoint. And during the constant puzzle-solving, you could also mess with your teammates. It was ridiculously entertaining!
Especially since the game itself had excellent streaming appeal. Teaming up with friends made it even better. Many streamers were laughing so hard they could barely breathe.
The only downside was that there was a cop with a red hat and the word "Show" written on his back who kept sneaking into various rooms to cause trouble, specifically targeting his teammates!
Not only did streamers on every platform fall victim, but even innocent random players weren't spared!
And on top of that, his skills were incredibly smooth, and he had a deep understanding of the game's mechanics. He'd pull off a stunt and run, leaving everyone completely helpless...
Many streamers and players were posting on social media, strongly condemning this red-hatted cop.
"Everyone beware! There's a psycho running around in various game rooms, constantly finding new ways to screw over his teammates, and he pulls off a stunt and runs! He's absolutely unforgivable! This guy wears a police uniform and a red hat, and a notable feature is the word 'Show' written on his back. Stay on guard!"
Soon, many private rooms were locked, password-protected, or set to friends-only...
Some room hosts would even close the room as soon as they saw a player in a red-hatted cop uniform enter...
Chen Mo was helpless. How did he become famous so quickly?
Ah well, it seemed he was just too outstanding. Like a bright lamp in the darkness, even with a new account, he still got recognized!
His red hat, his police uniform, and the free-spirited, unrestrained "Show" character written on his back—they all deeply betrayed him...
Ahem, getting off track.
Actually, Chen Mo could completely ignore any permissions and enter those rooms, but wouldn't that expose his identity?!
So Chen Mo thought it over and decided to let it be.
Even shearing a sheep required sustainable development...
After a busy afternoon and evening, the happiness value on the virtual screen was almost full, while the resentment value had only accumulated less than a quarter.
Chen Mo strongly suspected that the total resentment value needed to fill a full bar was lower than that for happiness value. After all, it was easier for players to generate happiness in the game, but generating resentment specifically toward the designer was much harder.
And this kind of resentment was hard to sustain. If the game made players too unhappy, they might just quit playing altogether. If the sheep all ran away, where would you get the wool?
So, it was probably because the system considered collecting resentment value to be more difficult, so the numbers were adjusted accordingly. But Chen Mo couldn't be sure, since neither sphere displayed any specific values.
Relying on messing with players in the game to keep earning resentment value wasn't going to work anymore. Of course, the main reason was that Chen Mo was getting a bit bored with it, and the efficiency was too low.
"Alright, I'll just make another game."
Chen Mo naturally chose to solve the problem as a designer. Want to collect more resentment value? Just make another game!
But it was still the Spring Festival holiday. Chen Mo had only brought a laptop home. Making those big games was out of the question—not enough time, not enough manpower. He could only make a small game.
Couldn't a small game collect resentment value?
Hah, of course it could! And it could collect just as much as a big game, if not more!
A mysterious smile appeared on Chen Mo's face. In that case, let's make a game that tests the players' brain circuits!