Chapter 477: System, You’re Screwing Me Over!

⏱ ~5 min read

Chapter 477: System, You’re Screwing Me Over!

Chen Mo didn’t believe it. Could his system really have a bug? The problem was, there wasn’t even a restart button on his wristband.

After waiting a few more seconds, a progress bar appeared on the virtual screen: Loading.

Chen Mo let out a long sigh. Damn, that scared me. Turns out the resource load was too big, so it needed to load.

It seemed the system had just stuttered earlier, not crashed. False alarm.

This progress bar moved very slowly, but Chen Mo had good patience. He just stared at it. After entering the second phase, he had indeed gained a lot. Sure, the spending had increased, but the rewards had increased too!

If he entered the third phase, wouldn’t he fly up to the sky and stand shoulder to shoulder with the sun?

After waiting about ten minutes, the progress bar finally finished.

A brand-new UI interface appeared on the virtual screen.

At the bottom left and bottom right of the screen were two transparent spheres, both tinged with red. However, due to the different effects attached to them, they gave off completely different impressions.

The sphere on the bottom left felt relatively cheerful and positive, while the sphere on the bottom right was burning with fierce flames, giving a more intense feeling.

“Why does this look a bit like *Diablo*?”

Chen Mo scratched his head. This UI layout was very similar to *Diablo*’s classic UI, with two spheres on the left and right, just in different colors.

But now Chen Mo could tell that both spheres were empty, with nothing inside.

And in the main area of the virtual screen, right in the center, was a massive nebula vortex with many spiral arms, slowly rotating.

“The interface is pretty cool, way cooler than the old lottery or slot machine stuff. But I want to ask, where’s the lottery button? Where’s the recharge button?”

Chen Mo felt a pang of frustration. This useless thing was only for me to see. What’s the point of making it so flashy? It just increases the learning curve. Thumbs down!

So what were these two transparent spheres at the bottom for?

And what was this vortex at the top for?

Also, why were there no categories this time? Before, it was divided into [Design], [Presentation], and [Items]. Now they’re all gone?

And what baffled Chen Mo even more was, where was the recharge button?

A spending system that didn’t even show a recharge button? That didn’t seem right.

But soon, the screen displayed relevant prompts.

“Entering the third phase. Recharge function is disabled. Any remaining diamonds will be fully converted to cash and refunded.”

“The bottom left of the screen is [Happiness Value], and the bottom right is [Resentment Value]. When both Happiness Value and Resentment Value are full, one lottery draw can be performed.”

“Method to obtain Happiness Value and Resentment Value: After activating the third phase, newly developed games can collect these two emotions. Note that only pure Happiness Value or pure Resentment Value will be counted.”

Chen Mo read this passage two or three times, and his whole body froze.

“What the hell? Are you messing with me? You must be messing with me!”

Chen Mo was completely thrown off. You’re not playing by the rules!

Why, when going from the first phase to the second phase, did the price just increase tenfold, but when entering the third phase, you directly switched to a different currency system?

No way, big bro, keep taking my money! I have money! I have a lot of money!

Chen Mo had already mentally prepared himself. This time, even if he had to spend a few hundred million, he wanted to draw as many relevant professional knowledge books as possible. That way, making games like *Assassin’s Creed* or *World of Warcraft* later would be much smoother.

But now, he couldn’t spend the money. The system wasn’t accepting it!

Originally, Chen Mo wasn’t too fond of this spending system. Why did other people’s lotteries use things like reputation points, while his lottery required cold, hard cash?

Every time Chen Mo drew a lottery, he felt a pang of pain.

But this situation was even more crushing for Chen Mo. He had money but couldn’t spend it!

Now he had to collect Happiness Value and Resentment Value? Were you trying to kill him?

Money, Chen Mo had plenty of now. But Happiness Value and Resentment Value? He had none at all.

So wanting to spend money but not being able to was also a kind of pain…

Chen Mo felt helpless. Only now did he realize how wonderful it was to be able to spend money to get stronger.

And Chen Mo also noticed that the so-called Happiness Value and Resentment Value had restrictions.

They had to come from newly developed games.

And they had to be [pure Happiness Value] and [pure Resentment Value].

Chen Mo’s heart was full of curses. System, are you targeting me?

What about the *Getting Over It* I made before? *Outlast*? Those were good games for generating Resentment Value, right?

What about *Minecraft*? That was a good game for generating Happiness Value, right?

Why didn’t the games developed before count? Tell me why!

If you had told me earlier, I would have developed those games later!

Chen Mo was completely distraught. The system prompt said it had to be pure Happiness Value or pure Resentment Value, meaning competitive games like that wouldn’t work.

For example, *League of Legends*. If you get good teammates and play well, winning the match is indeed happy. Or if you get trolls and get targeted, losing the match is indeed resentful. But this kind of happiness and resentment obviously didn’t meet the system’s requirements. Because this happiness or resentment was mixed, and it was directed at teammates, not the designer. Even if some resentment was directed at the designer, the amount wouldn’t be particularly high.

Pure happiness or resentment should be like *Minecraft* or *Getting Over It*, where the entire game gives the player a consistent emotion, not one that changes.

And there was another point. The two spheres for Happiness Value and Resentment Value didn’t indicate the specific amount needed. How much was considered full?

Or would it only start counting after the game was made and specific Happiness Value or Resentment Value was generated?

Chen Mo was speechless. This system was really screwing him over in every way possible!

Where were my professional knowledge skill books?

Give them back!

I want to go back to the second phase! I don’t want to play the third phase! I want to spend money! Don’t stop me!

For the first time, Chen Mo felt how painful it was to not be able to spend money…

The system silently screwed Chen Mo over and also completely disrupted his plans.

Originally, according to Chen Mo’s plan, once he could draw enough professional knowledge skill books and special items, he would start trying to make some classic games, like *Assassin’s Creed*.

But not only did he fail to draw the professional skill books, he couldn’t even do other lottery draws anymore.

This was really frustrating!

And Chen Mo now had to make at least two games: one to provide players with pure Happiness Value, and one to provide players with pure Resentment Value.

His original development plan had to be put on hold for now, and Chen Mo still hadn’t figured out exactly what games to make.

Maybe he should start with a simple game to study the generation principles of Resentment Value and Happiness Value?