Chapter 463: True Artificial Intelligence
The first match ended.
Originally, Starlight had gained a certain advantage due to early-game luck, but after a mid-game decision-making error, Origin seized the opportunity. The situation gradually slipped out of control, and ultimately, after losing a decisive team fight, Starlight typed "gg."
In the second match, the spawn positions were even more unfavorable for Starlight—far points on the large map!
Far points meant both sides had more time to develop their economies and armies, making it difficult to execute a tower rush. Would Origin not know how to exploit a weakness? If it could win, why wouldn't it?
Clearly, Starlight's defeat had only one reason: he simply couldn't win!
Many people thought artificial intelligence couldn't handle RTS games, just as many had once thought AI couldn't master the game of Go. They treated it like a "crazy" difficulty computer opponent in a game, never recognizing it as true artificial intelligence.
True artificial intelligence in RTS games knows how to scout, how to deduce the opponent's intentions from partial information, and how to employ various strategies to counter human players attempting tower rushes.
In other words, this Origin was not a "move-and-attack" bot with full map hacks—it was genuine artificial intelligence, a machine that knew how to play Warcraft.
After all, after five full years of research and development, the technological level of this world had finally reached that point.
Once they understood this, many professional Warcraft players felt a despair they had never experienced before. They could read Starlight's hopelessness from his match videos and his expression after the games—a despair they could deeply empathize with.
This was the same despair that all chess players had felt before: no matter how hard you tried, you just couldn't win!
Moreover, everyone understood that the emergence of Origin would not make Warcraft thrive—it would only accelerate the death of Warcraft and all other games of its kind.
In the past, when people mentioned professional Warcraft players, they knew these were the absolute elite of the gaming world. But after Origin appeared, these professionals were no longer the top tier, because the only pinnacle existence in this field was now the artificial intelligence, Origin.
A game ruled by artificial intelligence—who would still want to play it?
Genius remembers this site's address in one second: