Chapter 440: The Ultimate Form of VR Competitive Gaming?
Chen Mo waited for the applause to die down before continuing, "I can assert here and now: 'League of Legends' is just the beginning. It's only my attempt on the PC platform. But for VR games, we can't simply transplant the MOBA genre."
"First, MOBA games require good vision. Players need to clearly see the movements of teammates and opponents, which can only be achieved with a god's-eye perspective. This fails to leverage the VR platform's advantage of 'stronger immersion.' So MOBA games cannot be directly ported to VR."
"Second, a key element of competitive games is replayability. Why are MOBA games replayable?"
"Because MOBA games have very rich mechanics. 'League of Legends' is expected to design over a hundred heroes, each with completely different skills. Such abundant game content is what supports players in continuously studying and mastering the game."
"Therefore, if a competitive game on the VR platform is to achieve dominance, it must also be a content-rich, replayable game."
"Combining these two points, we arrive at a seemingly absurd conclusion: MOBA games cannot be ported to VR. But to create a good competitive game, multiple heroes, multiple skills, and rich game mechanics are essential."
"And that's why 'Overwatch' was born."
After Chen Mo finished speaking, the designers in the audience all showed expressions of sudden realization.
"So that's how it is! That's where the idea for 'Overwatch' came from?"
"The big shot is truly the big shot. We just come up with ideas on a whim, but he analyzes the industry's development trends through various macro factors, and then the ideas naturally emerge!"
"Impressive, impressive! Learned something new again!"
"So does Chen Mo mean that 'Overwatch' is the ultimate form of VR competitive gaming?"
"I think that makes a lot of sense! It has to have multiple heroes and multiple skills, but it can't just copy the MOBA model. That means it either has to be an RPG or an FPS! But in terms of competitiveness, FPS definitely crushes RPG, so the answer is clear!"
"Shh, stop talking, let's listen to Chen Mo."
Chen Mo paused again, waiting for everyone to more or less grasp the concept, before continuing, "From the current perspective, 'Overwatch' represents the general direction of VR competitive game development. But to be honest, 'Overwatch' still has a long way to go."
"Actually, the main issue is still one of quantity. 'League of Legends' had fifty heroes during its World Championship, barely enough to meet the game content required for competition. But 'Overwatch' currently only has twenty-three heroes, which is still far from enough."
"So, 'Overwatch's' next goal is to create more new heroes. My target is to have over seventy new heroes in 'Overwatch' within two years, to ensure the diversity of competition."
"Of course, this is just a matter of time. I believe that in the future, competitive games will definitely achieve better development and become a dominant game genre."
"This is just my personal opinion. Thank you, everyone."
Chen Mo stepped down from the stage, and thunderous applause immediately erupted in the hall.
"Amazing! Truly worthy of the big shot, such a great analysis!"
"So, does that mean 'Overwatch' isn't in its final form yet? We still have a chance?"
"Right, there's definitely a chance! 'Overwatch' has only been out for a short time and is still in its development phase. If we also put effort into this field, we might still catch up!"
"I think President Lin will definitely look favorably on this game model. We missed the opportunity on PC, but we absolutely have to seize it on VR with 'Overwatch'!"
"I'm going to write a design concept draft right now and send it to President Lin!"
"The gains from this exchange meeting today are huge!"
Chen Mo's words ignited the passion of many designers, especially those from the two major companies, Di Chao and Zen Yi.
Many indie game designers were also itching to try, but it was clear that even if they knew the direction, they couldn't execute it. According to Chen Mo's approach, this kind of competitive game had to adopt a free-to-play model. How could an indie game designer afford to develop a free VR game?
If it failed and they couldn't recoup the costs, wouldn't they be completely ruined?
But companies like Di Chao Interactive Entertainment and Zen Yi Interactive Entertainment were different. At Di Chao, as long as a designer's proposal got the nod from Lin Chaoxu, the R&D funds, marketing costs, and everything else would be covered by the company. The designer wouldn't have to spend their own money.
And what if it succeeded? Just think about how popular 'League of Legends' was now—it would be like reaching the top in one step!
So, the designers from these two major companies were very excited, starting to brainstorm VR competitive games in hopes of gaining recognition from their higher-ups.
Originally, these people still had some doubts and wanted to wait and see how 'Overwatch' performed. But after hearing Chen Mo's speech today, all their doubts were dispelled.
Clearly, 'Overwatch's' model represented the future direction of VR competitive gaming!
It wasn't too late to start now, but if they delayed any further, the entire market share would be devoured by 'Overwatch'!