Chapter 435: The Awards Ceremony
On the forums, the calls to nerf Bastion grew louder and louder, but Chen Mo remained unmoved, pretending not to see them.
This time, Chen Mo didn’t need to personally prove anything, because soon many players answered for him how to deal with Bastion.
Various highlight clips were uploaded online, and many FPS pros who picked up the game quickly were already showing off how to kill Bastion in style.
Genji deflected Bastion’s bullets back at him to kill him.
Tracer kited Bastion to death.
Or simply using Hanzo or D.Va’s ultimates to take him out by force.
In truth, Bastion was stronger in the early stages mainly because players weren’t mentally prepared for this hero. With Reinhardt’s shield protecting him, most players couldn’t think of a good way to approach.
Especially in VR mode, when players were hit by Bastion, their entire bodies felt a dense series of vibrations, as if they were being riddled with bullets like a sieve. Most players panicked badly in this situation, let alone counterattacking—they couldn’t even flee without losing their heads.
But once they played more, players quickly discovered strategies to counter Bastion.
At the same time, more and more hero combinations and playstyle routines were constantly being developed.
The “Dive Comp” of Genji, Tracer, and Zenyatta.
The “Pharmercy” combo of Pharah and Mercy.
D.Va’s self-destructing mech.
Zarya’s Graviton Surge combined with Hanzo’s Dragonstrike.
And “No matter how strong the enemy is, I pick Torbjörn.”
Plus the “Electrotherapy” combo of Dragon Girl and Winston, and the “Rebuild Empire” combo of Hanzo and Widowmaker.
Hmm? It seemed like some strange things had snuck in there.
Anyway, players found that after discovering many hero combos, they became more eager to explore and dig into the deeper content of the game. Complex playstyles for various heroes were constantly being uncovered, and some special heroes began to win over large fanbases.
Heroes like Genji, Hanzo, Ao Wei, Tracer, Widowmaker, and Pharah—who were highly flashy—became regulars in the game and often appeared in highlight reels.
…
One week after *Overwatch* launched, all metrics continued to surge!
The game spread at an incredibly fast pace, from major video sites to many VR game forums, player groups, and gaming media outlets—it seemed to explode in popularity overnight!
Even players who never played FPS games could feel how hot this game was, and under the persuasion of friends, they downloaded and tried it on their VR gaming pods.
After all, as a free-to-play game, there was no barrier to entry—players just needed a VR gaming pod to experience it.
Moreover, what players completely didn’t expect was that *Overwatch* even sparked a craze among groups who didn’t play games at all.
The classic female hero designs of D.Va, Ao Wei, Tracer, Mercy, and Mei became popular among many. The project for this game, *Three Realms*, had actually been planned before *League of Legends* was released, but its development was affected by the latter’s appearance.
In the initial design plan, the concept for *Three Realms* was to sacrifice some quality, lower configuration requirements, and fully support VR and PMORPG. However, the common flaw of PMORPGs was a lack of depth, and many of its mechanics revealed the designers’ profit-driven motives. In terms of gameplay, it didn’t bring any major innovations to traditional MMORPGs.
Genius remembers this site’s address in one second: