Chapter 355: World Finals Preparations

⏱ ~5 min read

Chapter 355: World Finals Preparations

The "League of Legends" Season 1 World Finals were already in full swing in terms of preparation.

For this Season 1 World Finals, Chen Mo investigated several companies and ultimately settled on the organizer: Yanhuang Information Technology Co., Ltd.

This company's predecessor was also a relatively large domestic studio, but later it transitioned into e-sports live streaming. It has now recruited a large number of streamers, directors, and event organization personnel. In terms of professionalism, it should be considered the best in the country at present.

For the "League of Legends" Season 1 World Finals, several other companies also wanted to obtain the hosting rights, but Chen Mo was dissatisfied after his inspections, so he finally confirmed Yanhuang.

Currently, Yanhuang has office locations in both Modu and the Imperial Capital. The relevant person in charge also placed great importance on this, so communication went very smoothly.

Regarding the venue selection for the Season 1 World Finals, Chen Mo also picked several places and ultimately settled on the 10th floor of Yuanda Plaza in Modu, the multi-functional studio.

The main reason for choosing this location was that in the parallel world, the overall e-sports atmosphere in Modu was also the best, with most clubs located there.

The venue's quotation was also relatively expensive, at 90,000 per day. Chen Mo directly signed a long-term lease contract, planning to rent it for at least a year. This venue would not only serve as the location for the Season 1 World Finals but would also become the venue for the Season 2 LPL Spring Split.

After finalizing the location, Chen Mo also conducted an on-site inspection, met with the person in charge from Yanhuang, and then provided Yanhuang with a complete set of renovation plans.

The entire venue used Chinese red as the main color scheme. Outside the Yuanda Plaza building, a huge "League of Legends" professional match poster was hung for promotion.

Inside the venue, first was the passageway leading to the arena. On both sides of the passageway hung various team flags, large portraits of players, as well as a signature wall, a voting wall, and so on.

There was also a dedicated display wall inside the venue, mainly showcasing some hero-related figurines and merchandise for display. Currently, the official "League of Legends" figurines were not many, only about 20, including Garen, Katarina, Twisted Fate, and so on. These figurines were all placed in the display wall.

In addition to the figurines, there were also some merchandise, such as Teemo's hat, Garen's big sword, and so on. There were also some fan-made merchandise models. Any that were of high production quality or particularly creative were also placed in the display wall, with the creator's name marked.

There was also one wall that Chen Mo planned to use to display the team uniforms of various professional teams. Of course, many professional teams were not yet standardized and did not have uniforms yet; these were also being rushed into production.

The layout inside the arena referenced the structure of the LPL Spring Split. The audience seats faced the competition area. In the very center was a giant screen used to display the main match visuals.

On the left and right sides of the giant screen were two long strip-shaped screens, respectively displaying the players and selected heroes of both sides.

Below the giant screen were the players' computers. In front of each computer was a small screen used to display the players' facial expressions.

In addition, Chen Mo also arranged a large holographic projection device in the center of the venue. This holographic projection device was even larger than the one in the experience store, with a side length of 15 meters, located directly in front of the stage.

Front-row audience members could see all the details of the match clearly through this holographic projection device, which complemented the central giant screen perfectly. The view for the back-row audience was slightly blurrier, but they could still see the general situation.

This holographic projection device was the largest model currently available for purchase, and the price was not cheap, at over 700,000. However, compared to the rent for the entire venue, it was just a drop in the bucket.

To better showcase the effect of this holographic projection device, Chen Mo also specifically had the "League of Legends" project team develop some additional features for the matches.

For example, after a hero was selected, a huge holographic projection of that hero and a holographic projection of the player would appear on the holographic display; after both sides' team compositions were finalized, the hero lineups of both sides would be displayed on the left and right using holographic projection.

These related features had been tested many times on the holographic projection in the experience store to ensure the display effect.

Furthermore, Chen Mo also provided Yanhuang with a detailed match process, including pre-match warm-up, the Ban/Pick phase, the official match, post-match interviews, and so on, as well as some precautions for each segment and match ruling rules.

This set of rules was so detailed that the person in charge from Yanhuang was a bit stunned looking at it.

Chen Mo set the ticket sales start date for September, selling tickets one month in advance. Of course, related information would definitely be released earlier.

Additionally, Chen Mo also used a dedicated separate server for this match, essentially a local area network, avoiding the possibility of a "disconnect war" that occurred in the previous life.

Regarding the teams, the invited teams from the three major servers—EU West, NA, and Korea—had already been confirmed. They were determined based on the club's strength, reputation, and the team's combat power. Basically, all the more famous foreign clubs were invited, totaling twelve teams.

As for the domestic teams, it was relatively more troublesome. Although one or two of these ten domestic teams were relatively strong, the other teams were still in a break-in period and transition period. Therefore, Chen Mo planned to have Yanhuang privately organize a qualifier before the World Finals to select the four teams that would enter the World Finals.

Of course, Chen Mo would not be involved in this qualifier. After all, Yanhuang was also a professional event organization team and had organized many such small competitions, so there would basically be no problems.

……

On the other hand, "Outlast" was also being developed steadily.

Although some small setbacks were encountered, they were not difficult technical problems to solve, only requiring more polishing in terms of presentation. Therefore, the current development progress was relatively smooth.

Chen Mo set the release date for "Outlast" on September 23rd, a Sunday. Of course, all the review submissions were also okay. Although there were some minor twists and turns, there were no major issues.

Zhang Zhongxiang believed that this "Outlast," as a VR game, although it had certain risks, would promote and help advance VR presentation methods. Therefore, "Outlast" successfully passed the review.

However, there was still some resistance within the Game Committee. Zhang Zhongxiang and Qiao Hua both reminded Chen Mo that after "Outlast" was released, he should pay attention to player feedback. If players were relatively satisfied, then releasing a sequel would be fine; if the outcry for a boycott was relatively high, then this work might be Chen Mo's last horror game.

Chen Mo was, of course, well aware of the risks brought by this "Outlast," but he was confident in this game.

He wanted to prove to everyone that although horror games were a relatively niche game genre, they could still have classic works and would bring players a unique gaming experience.

Just as haunted houses exist in many big cities and amusement parks, horror games would also become a very important game genre, occupying a place in VR games.