Chapter 336: Overseas Version Launch
Soon, various operation tips, streamer compilations, and speedrun videos for "Getting Over It" began to appear.
One particularly terrifying player uploaded a video clearing "Getting Over It" in just four minutes, drawing widespread awe and worship from the crowd.
Many people only then realized—the game's runtime was actually this short?
If there were no stutters at all, it could be cleared in four minutes. Moreover, the player in the video clearly still encountered some setbacks; otherwise, this time could be compressed even further, potentially down to three minutes or less.
According to Chen Mo, the median time for players to clear this game was six hours, but for most players, that time should be positive infinity.
Streamers kept breaking down while continuously challenging the game, and many enthusiastic viewers used screen recordings and editing to compile these streamers' breakdown moments into compilations, posting them on video sites. They quickly garnered over a million clicks.
The April Fools' event launched by Chen Mo achieved excellent results. The popularity of "Getting Over It" basically lasted from April Fools' Day itself through mid-April, staying hot for at least half a month. Meanwhile, "League of Legends"' April Fools' event and new version also thrilled the players.
All of this led to an explosive growth in Thunder Game Platform's user base, while "League of Legends"' popularity continued to climb.
...
On April 25th, the overseas version of "League of Legends" officially launched.
This overseas version primarily targeted three regions: the North American server, the European server, and the Korean server. Because these three regions had relatively high economic development levels and more developed gaming industries, seizing the markets in these areas was crucial for Chen Mo.
Considering that the European server simultaneously served multiple countries, the "League of Legends" client also added multi-language options this time. Players could switch the client's language settings to any of the available languages—Chinese, English, French, German, Russian, Korean, and others—either on their first login or in the settings menu.
In terms of game content, the overseas version's updates would lag behind the domestic server by 2 to 3 days, but the content was completely identical. Of course, this timing could also be affected by various countries' review processes and other factors, but overall, it wasn't a major issue.
This time, both Chen Mo and Meteorite Technology invested heavily in promotion and marketing, because within the MOBA game field, the player base couldn't sustain two MOBA games.
And after defeating competing games of the same type, MOBA games would begin to display their powerful dominance, launching an assault on other traditional game genres.
...
Soon, reviews from overseas players began pouring in, all unanimously positive.
This was somewhat different from the domestic situation. As the saying goes, "It's not about fearing ignorance, but about fearing comparison." Domestically, "League of Legends" was the first to launch, and many core-oriented players still didn't understand why its art style was so bright or why its gameplay was so simplified.
But for overseas players, they had already experienced COG. Playing "League of Legends" afterward made them feel the vast differences between these two games, and they naturally understood the unique qualities of "League of Legends."
Genius remembers this site's address in one second.