Chapter 333: I Can’t Keep Making This Up

⏱ ~5 min read

Chapter 333: I Can’t Keep Making This Up

A certain clueless streamer.
“I see a lot of people playing this game, *Getting Over It*. I’ll give it a try too. Wonder if it’s fun.”
“Looks pretty dumb.”
“Is this guy disabled? He doesn’t have legs.”
“Oh my god, is this how you play?”
“So now I need to get up this tree, right? I feel like I can’t make it. I think I should launch myself up.”
“F**k! No! Is this game broken?”
“Why can’t I even get past this tree?”
“I’m starting to understand those streamers who went crazy.”
“What kind of move is that? Counter Strike?”
“This game is pure superstition, okay? There’s no skill at all, and it completely ignores every law of physics!”
“Can someone come hold down Newton’s coffin lid for me?”
“Oh? Nice! I made it past this tree!”
“Huh? Why are you all saying ‘welcome home’? Why is this both the start and the end of the game? What does that mean?”

A certain blame-shifting streamer.
“Go! Go!”
“Ugh, this mouse is no good. The sensitivity is messed up!”
“Hold on, hold on! Go! Go! Go! xN”
Even though he kept yelling “go,” the bald muscle guy was still just spinning in place.
“Ah!!!”
“Almost, almost. Don’t rush. I’m getting a bit hot from yelling, my hand is cramping. This mouse is terrible.”
“Alright, this time I’ll do it in one go.”
“You, this disabled guy, with your indomitable spirit, are you messing with me? Playing the tough guy despite your handicap, huh? If my mouse weren’t so bad, I’d have smacked you long ago!”
“Go! Go! Go! xN”
“Okay, one, two, three, go!”
“Hey! Don’t fall!! Don’t fall!! Damn it!!!”
(Silence.)
“The mousepad is a bit narrow. Hold on, let me move things around. I’ll move the keyboard away and put the mouse over here.”
“Don’t rush. Once I move, I’ll prove myself.”
“Go! Go! Go! xN”
The chat was going crazy with laughter.
“Hahaha, the streamer is playing a voice-controlled game. You can’t climb just by yelling, you know?”
“This is how Jax’s Counter Strike was mastered back in the day.”
“All his output relies on yelling?”
“Another one gone crazy, hahahahaha!”

A certain methodical streamer.
“Alright, we’re at this critical spot. Based on my years of experience with single-player games, what’s the most powerful strategy for this kind of game? That’s right, the save/load method!”
“There’s no single-player game you can’t beat with save/loading. You guys must remember that.”
“That’s right, I’m going to use save/loading now. Hey, don’t call me a coward. This is gaming wisdom, okay? Huh, just blindly swinging your hammer is for brutes. Do I look like a brute? Not at all.”
“Hey, I’m a wise streamer. So first, let’s save our progress.”
“Hold on, let me find the save button.”
“Don’t rush, just a moment.”
“Huh? Where’s the save button in this game?”
“How do you save in this game?”
“Where’s the save? Does any viewer know?”
“Is it auto-save?”
“You can’t save?”
“You can’t save?!!!”

A certain commander-type streamer.
“Cripple, trust me. I’ll count one, two, three, and we’ll jump together. Then you grab that bucket up there. Don’t rush, don’t rush, wait for me.”
“You grab it. Don’t jump too high. Trust me, give me your hand.”
“Alright, ready. Three, two, one, jump!”
“Hey? What the hell, are you…?”
“Sorry, sorry. I thought you fell. I shouldn’t have cursed at you. Sorry, let’s continue.”
“Slowly, slowly. Don’t step on that bottle. Careful! Don’t slip!”
“Okay, okay. You steady yourself first. I’m okay. You steady yourself. Steady yourself!!”
“Once you’re steady, I’ll let go.”
“Don’t rush. Listen to my command. First, get up here. Yeah, yeah, hook it. Hey, good boy. The next part is a bit tricky. Listen to me, first hook…”
The chat was already going wild with complaints.
“Hahaha, why are you still talking to him? Truly a commander, huh? Can you even command a game character?”
“As if he’ll listen to you, lol.”
“Another one gone crazy. Take him away, take him away.”
“I feel like the beds in the psych ward are running out. What do we do!”

And a certain life-contemplating streamer.
“What is life for?”
“Why am I in this place?”
“Why am I playing this game?”
“What was I thinking?”
“My life, where did my three hours go?”
“Do you guys think this game has some philosophical meaning?”
“Dear viewers, I suddenly have a strong urge to contemplate life. I’m logging off now!”

Soon, the download count and reviews for *Getting Over It* on the Thunder Game Platform began to surge.
As for the game’s rating, it was basically a C-shape, all concentrated on one star and five stars. But oddly enough, five-star ratings were clearly more numerous than one-star ones, pulling the game’s average score to 6.1.
The one-star reviews were nothing but angry players cursing, but the five-star reviews were very interesting to read.
“This is another masterpiece from Chen Mo, a work of sincerity. The game supports multiple control modes like motion sensing and voice control. Realistic art style, complex controls. Highly recommended by dozens of streamers. Don’t miss out!”
“This game is super fun and super easy. You’ll be super happy after playing! It’s especially easy to beat. After you beat it, you’ll come to a very special place. Hurry, hurry, hurry, come play!”
“This game isn’t suitable for playing with a utilitarian mindset. A lot of people play games just to beat them now, losing all philosophical thought. Maybe this game can help us rediscover the joy of gaming, or even the ultimate meaning of life.”
“This game is perfect for players who love a challenge of scaling walls. The smoothness and thrill of flying upward once you get the hang of it is absolutely amazing!”
“Very interesting. Constantly returning to the start due to small mistakes reminds people not to forget their original intentions. It contains a profound philosophy of motion and stillness.”
“This game has no pay-to-win content. Simple controls, easy to learn. Open-world style, scene transitions with no loading. Low computer requirements, runs smoothly even on laptops. The story is deeply touching and full of positive energy. It’s definitely the game of the year. What are you waiting for? Go download and experience this masterpiece.”
“Fun. I went through three sets of keyboards and mice. Enough said. I’m going to burn incense for them. Today is their seventh-day memorial.”
Many players also left messages on Chen Mo’s Weibo, demanding to know why he developed such a frustrating game to take revenge on society.
Soon, Chen Mo posted a Weibo update: “Actually, *Getting Over It* has a very rich game connotation. Have you ever thought that these mountains represent the obstacles in our lives, and the man in the jar represents you and me bound by reality? The character in the game is ready to face all kinds of fate—sometimes smoothly climbing many steps, sometimes losing everything due to a twist of fate. This game has so much philosophical thought. It should give players some inspiration… Ah, forget it. I can’t keep making this up.”