Chapter 325: Countermeasures
Every aspect of *League of Legends* had been repeatedly analyzed.
Topics like control mechanics, art style, core gameplay, monetization model, and promotional methods were all being studied by countless professionals, who were examining both the internal and external factors behind the game’s explosive success.
Some designers were also pondering whether they could ride the coattails of *League of Legends* and create a game similar to it—or even surpass it.
Companies like Imperial Dynasty Interactive and Divine Fantasy Game Platform, in particular, were locked in a battle with Chen Mo’s Thunder Game Platform for users. At this critical juncture, the emergence of *League of Legends* was nothing short of devastating.
These channel providers had originally believed this would be a protracted war, scheduling the release of new games for May or June of the following year, or even later. But Chen Mo had struck first, launching *League of Legends* before the New Year and exploiting the holiday period with massive promotional efforts, catapulting the game to an extraordinary level of popularity.
The channel providers were caught off guard. If they stuck to their original plans and released competing products in May or June, it would be far too late—by then, the opportunity would have long passed.
In just a few short weeks, *League of Legends* had already reached such heights. Who could predict what it would be like three or four months from now?
Perhaps by then, it would have already swallowed up the entire PMORPG market. Even if they innovated, it wouldn’t change much. Facing the impact of a brand-new game genre like *League of Legends*, their chances were slim.
From this perspective, the simplified version of *Ancient Cataclysm* seemed to hold the most promise, offering the greatest likelihood of turning the tide.
Genius remembers this site’s address in one second: