Chapter 4: Summoner-Related Settings and Other Details

⏱ ~1 min read

Chapter 4: Summoner-Related Settings and Other Details

In reality, the game prototype for MOBA games is quite simple—it’s just fighting back and forth on a single map, unlike RPGs and adventure games that require designing many levels.

However, MOBA games are extremely complex in terms of game mechanics and balance. From their emergence to their explosive popularity, the game mechanics have been continuously refined, ultimately making MOBA games the most popular genre worldwide. When MOBA games first appeared, only a very small number of people could see their potential, and even some top-tier game producers at major companies failed to form a correct understanding of their prospects.

Otherwise, IceFrog and Blizzard would never have parted ways.

Chen Mo didn’t want to say too much about the future development plans for *League of Legends*. After all, the timing wasn’t right yet, and talking too much would just sound like bragging or spouting motivational nonsense—completely unnecessary.

Spouting motivational nonsense was something only broke bosses did. Chen Mo could now buy the loyalty and enthusiasm of all his employees with money.

Chen Mo looked around at everyone: “If there are no more questions, let’s start working. The first version’s development period is three months. We need to complete the most initial version of *League of Legends* before the Spring Festival, including all 25 heroes.”

Genius remembers this site’s address in one second: