Chapter 268: Comprehensive Game Platform Update

⏱ ~5 min read

Chapter 268: Comprehensive Game Platform Update

After the meal, Chen Mo took Zhao Zihao and Lin Mao for a stroll around the new experience store.

Zhao Zihao was very interested in the holographic projection equipment on the second floor of the experience store. Especially after watching a couple of rounds of Warcraft being played, he immediately decided to buy one for his home to game on.

Lin Mao, on the other hand, was more interested in Chen Mo's studio. Chen Mo showed him the current work status of the studio and took the opportunity to introduce the two new games under development.

Since their relationship was solid and they knew each other inside and out, Chen Mo didn't feel the need to guard against his own buddies like he would against outsiders.

Additionally, Chen Mo instructed Zhao Yunting to arrange good recommendation slots for Lin Mao's new game.

Zhao Yunting was currently fully responsible for the operations of various games and the management of the Thunder Game Platform. Her role was roughly equivalent to Xu Chaojun's position at Dizhao Interactive Entertainment. In the future, she would also be responsible for reviewing games released on the Thunder Game Platform and arranging corresponding recommendation slots.

Chen Mo chatted with Lin Mao and Zhao Zihao for a long time. Before they left, Zhao Zihao finally managed to find the contact information for the developer of the COG map through various channels.

Since this map developer wasn't a well-known game designer, Zhao Zihao had to go through a lot of trouble, asking several friends abroad before getting the author's email address.

After seeing Lin Mao and Zhao Zihao off, Chen Mo wrote an email to the author.

The author's name was Raman Clive, a very low-key person. So far, apart from this name, Chen Mo could barely find any information about him.

However, it was certain that he didn't work for any major game company and had no other outstanding game works. The COG map was most likely a flash of inspiration he had after playing Cheng Hai 3C.

Chen Mo wrote an email in English, roughly introducing himself (the designer of Warcraft) and expressing his interest in the COG map, hoping to discuss potential cooperation.

The email didn't receive an immediate reply, probably due to the time difference. Raman Clive was likely still asleep.

It wasn't until around 9 PM that Raman Clive replied.

Fortunately, he didn't treat the email as a scam.

"Dear Mr. Serent, hello."

"To be honest, I was quite surprised to receive your letter. I am very unfamiliar with the country across the ocean and never expected that the designer of Warcraft would take notice of the map I developed. I extend my sincere respect to you for this."

"As for the cooperation you mentioned, I must honestly tell you that I'm sorry, but it may not be feasible. I have already reached an agreement with a large company (I cannot disclose the specifics). The executives will allocate significant resources for the development of COG. We are both very satisfied, and I plan to sign the contract soon."

"Besides that, I'm not particularly keen on cooperating with foreigners. Although this might sound offensive, I believe foreigners, especially those of Chinese descent, can sometimes be a bit bookish (of course, this is a neutral term with no derogatory meaning, and you are an exception). I doubt that foreigners can fully understand my design intentions."

"Moreover, I am a relatively autocratic person who wants absolute control over the game project. Few people can tolerate this. So, regarding the cooperation you suggested, I can only say I'm very sorry, and I won't change my mind."

Chen Mo finished reading the full email and closed his mailbox.

The creator's attitude was very firm, and Chen Mo didn't intend to waste any more words.

What Chen Mo called "cooperation" was essentially a form of recruitment. He simply thought this foreigner had a good idea and wanted to bring him into his team.

As for the design direction? That would definitely be decided by Chen Mo himself.

However, judging from the email, this possibility was already ruled out.

Moreover, Chen Mo really disliked the contempt for domestic designers that this foreigner's email revealed. Although such contempt was common among foreigners, it still annoyed him.

"Forget it, I'll just pretend this never happened. Besides, whether this map exists or not, my plans were already set."

Chen Mo closed his laptop and stopped thinking about it.

...

After intense preparations, the Thunder Game Platform underwent a comprehensive update.

With this update, the layout of the Thunder Game Platform changed significantly.

The games developed by Chen Mo were considered official games and still hung in the most prominent positions, with continuous updates.

In addition, a new large module was added: the Game Library.

The Game Library was divided into several sub-modules, including the Store, Recommendation Page, Personal Account, Wishlist, Game Community, Developer Platform, and so on.

Some of these sub-modules were existing features, while others were newly added.

Moreover, each sub-module was very feature-rich.

The Store module included various game categories, various rankings, friends' popular games, followed games, and more. Players could search for and download games in this module.

The Recommendation Page included multiple recommendation types such as Featured Recommendations, Editor's Picks, Special Offers, Weekend Freebies, Curator Recommendations, Highly Rated Works, Upcoming Releases, and more.

The Personal Account allowed players to view personal information, friend details, game badges, and other content.

The Wishlist let players add their favorite games to a list and purchase them during sales.

The Game Community allowed players to join communities for various games and participate in discussions about them.

The Developer Platform was mainly for designers to use. They could manage games released on the Thunder Game Platform here, such as updating versions.

Chen Mo's design skills were already very high, and with many successful experiences from his previous life as references, this overhaul of the Thunder Game Platform was very comprehensive, meeting the needs of most players and designers.

At the same time, the game store on the Thunder Game Platform began releasing games developed by other designers, totaling 103 games.

The vast majority of these were indie games, not of particularly high quality, but there were a few that were quite good.

Zhao Yunting selected a few quality games and placed them in recommendation slots.

As the first batch of games, they were very lucky. The Thunder Game Platform was now the third-largest game platform in the country, and they easily secured the best recommendation slots on the homepage—a huge win.

Of course, this was also a form of reward for being the earliest to support Chen Mo.

Although indie games still dominated, the number of games was considerable, enough to hold up the platform's image for now.

Chen Mo knew that soon, more and more designers would flock to the Thunder Game Platform.