Chapter 231: Derivative Gameplay
For a game like *Minecraft*, the core joy lies in creation. Therefore, all the derivative gameplay Chen Mo added was built around this theme of "creation."
First, regarding game modes:
There are four modes: [My World] (Single Player), [Other People's World] (Multiplayer), [Everyone's World] (Online Mode), and [Chen Mo's World] (Tour Mode).
Single-player mode, like in the previous life, is divided into Survival Mode, Adventure Mode, and Creative Mode, allowing players to freely experience the game's fun.
Similar to *Diablo*, players can set their private games to public at any time. Other players can join via matchmaking, searching for specific types, or using invitation codes.
In Multiplayer Mode, the original owner (the host) has functions like kicking players, muting them, and certain permissions to undo some actions made by other players.
In Online Mode, Chen Mo plans to set up multiple groups of servers. Each server group can accommodate ten thousand players, distributed across a world with a total surface area of one hundred thousand square kilometers.
This world is not a planet but a star system.
All servers start in the same initial state, with identical terrain distributions. However, players can freely transform this world, and what it becomes depends entirely on the players within that server.
It can be predicted that there will be as many unique worlds as there are server groups, and these worlds will differ vastly from one another.
Players can establish guilds within the servers. Guilds can set relationships as hostile or friendly, ambush members of hostile guilds, and even use special means to completely destroy the buildings of their enemies.
In short, a server might be a place of collective effort and prosperity, or it could descend into chaotic warfare and utter ruin.
As for [Chen Mo's World], the Tour Mode, players can freely enter the world Chen Mo created to sightsee, but they have no authority to make any changes.
Second, the building trading system:
Chen Mo considered establishing a simple building trading system within the game. On one hand, it would provide convenience for less skilled players; on the other, it would create additional revenue streams for the game.
In [Chen Mo's World], Chen Mo will create many unique structures, such as realistic buildings like the [Forbidden City], [Clock Tower], [Cathedral], and [Twin Towers]; fantasy-oriented buildings like [Stormwind City] and [Fortress of the Guard]; or sci-fi buildings like [Space Fortress] and [Space Elevator], and so on.
The blueprints for these buildings can be purchased for a fee. After purchase, the player permanently masters the method for constructing that building. Returning to Single Player or Online Mode, as long as they gather enough resources, they can build the corresponding structure.
Of course, players can also use their own creativity and build entirely original works.
Players can make their own building blueprints public, and other players can purchase them from them (if anyone is willing to buy).
Third, the tech tree:
In the original *Minecraft*, the tech tree was relatively simple. Although computers could be created using the redstone system, it was impossible to create vehicles like cars, airplanes, or spaceships.
Chen Mo plans to comprehensively expand the tech tree for *Minecraft*, allowing players to even build rockets and migrate to space.
(That's why the Online Mode world is an entire star system.)
Of course, this tech tree is different from the real-world tech tree. To give a simple example, all special vehicles are composed of components like fuel, a source power generator, a control unit, primary materials, and reinforcing materials.
The source power generator can be seen as the engine, the control unit as the command center, the primary materials as the main body of the vehicle, and the reinforcing materials ensure the vehicle doesn't fall apart during high-speed flight.
With these elements and a specific blueprint arrangement, players can manufacture the desired vehicle.
(Players can also freely design vehicles, but only by changing their appearance through block stacking.)
Of course, control units, fuel, and so on are all synthesized from special materials. Players will gradually unlock the item synthesis table, replicating the process of climbing the tech tree, starting from nothing and transforming the entire world into a high-tech one.
Additionally, this tech tree includes a brand-new alchemy system. Potions brewed from special materials can grant players various special effects, such as surviving in space.
Naturally, the tech tree and the entire world are unlocked gradually. Players need to meet certain conditions to unlock the next level of the tech tree and slowly leave their home planet to venture across the entire star system.
With these special gameplay features, coupled with a more comprehensive tutorial for newcomers, Chen Mo believes that the VR version of *Minecraft* will be even more captivating than the *Minecraft* of his previous life!
...
The development plan for the final version of *Minecraft* has been put on the schedule. Once all these derivative gameplay elements are fully developed, the game will be considered complete.
The internal test version of *Thousand Hells* has also been finished, and the first round of testing has begun.
After all, *Thousand Hells* has much richer content than *Minecraft*, so it must be tested and revised early. Various class skills, dungeon difficulty values, and related gameplay mechanics still need some fine-tuning to reach the most polished state.
Inside the game world of *Thousand Hells*:
This was an ancient town shrouded in eternal darkness, filled with temples, shrines, and various ancient-style buildings. The town was teeming with ascetic monks, beggars plagued by disease, and common folk struggling to survive. A sense of despair permeated the entire town.
Chen Mo's game character was a Human Path (male). His appearance looked like an ordinary human, but the longbow slung across his back and the dagger at his waist indicated he was an extremely dangerous figure.
He looked around, as if searching for someone.
"Store owner?" a voice said.
Chen Mo turned around. Lin Xue's Celestial Path (female) appeared behind him.
Lin Xue's character looked somewhat like a celestial being. Many magical artifacts floated around her, and her white, elegant robes were spotless, giving her an ethereal, otherworldly appearance.
"You're here," Chen Mo said.
Lin Xue replied, "Yeah, but I'm curious, Store Owner, where exactly did you get the internal test qualification? Isn't it only available for a few veteran players of Imperial Dynasty Interactive Entertainment to draw?"
Chen Mo said, "I bought it, of course. Even if I went to Lin Chaoxu and asked him for it, he wouldn't give it to me."
Lin Xue: "...That's true."
Chen Mo said, "Come on, let's play this game and see if it's fun."
The two of them, one after the other, walked toward the massive Gate of Hell in the center of the town.