Chapter 227: The Fundamental Rules of the World
The design principles of all games are constrained by their platforms.
For example, racing games on PC often offer two perspectives: one from inside the car and one from outside. The number of cars isn't too high, so players generally won't experience excessive fatigue from it. While ensuring players' playtime, the game enriches the in-game actions and mechanics as much as possible.
Additionally, regarding the logic behind constructing the entire world, Chen Mo considered building upon the strengths of the previous work while further expanding and refining it.
For instance, in the original game, placing wooden planks into the crafting table according to specific rules could produce special items like doors or wooden sticks. Chen Mo planned to comprehensively expand this crafting system, allowing players to create more items while providing clearer and more detailed crafting rule charts.
Genius remembers this site's address in one second.