Chapter 174: Casual Puzzle Game

⏱ ~4 min read

Chapter 174: Casual Puzzle Game

Su Jinyu said indignantly, "Ah, how can these people have no principles at all!"
Wen Lingwei nodded. "Exactly, no principles! Store owner, bring out your VR game too!"
Chen Mo rubbed his forehead. "I don't have one!"
Everyone sighed. It seemed there was really no way around it this time. Imperial Dynasty Interactive had come prepared, bringing a VR game that hadn't even been released yet for everyone to try. But Chen Mo didn't have one. He hadn't even made a large-scale PC RPG, let alone a VR game.

Just as everyone thought Chen Mo was at a loss, he turned around and tapped a few times on a laptop. A QR code appeared on an electronic screen next to the booth.

Chen Mo took the megaphone from Qian Kun and shouted loudly, "Everyone, take a look! A new mobile game is online! Don't worry about waiting in line—Thunder Interactive has got you covered! Scan the QR code and download it now. For just a few megabytes, you won't lose out; for 120 megabytes, you won't be cheated! A casual puzzle game, free to download!"

Everyone rubbed their foreheads. "Oh my god, has the store owner turned into a TV infomercial host? So embarrassing! We don't know him..."

Believe it or not, even though Chen Mo's shout was a bit cringey, it caught the attention of many players.

Although Imperial Dynasty Interactive's VR game was extremely attractive, there were only a few VR gaming pods. With so many people on-site, the vast majority were just standing in line, doing nothing.

Then Chen Mo's shout drew everyone's eyes to the huge QR code on the screen.

"Chen Mo has a new game too? A casual puzzle game?"
"That sounds playable, just to kill time."
"What's there to play in a casual puzzle game?"
"Come on, it's a casual puzzle game made by Chen Mo! Remember his *Plants vs. Zombies*?"
"Yeah, it's a game made by Chen Mo. Don't you want to play? I get excited just hearing 'Produced by Chen Mo.'"
"Alright, I've got nothing else to do anyway. I'll download it and take a look."

Many people on-site who were either waiting in line or just watching the crowd pulled out their phones to download Chen Mo's new game.

Su Jinyu and the others were also surprised.
"Store owner, did you secretly develop a new game on your own?" Wen Lingwei asked in surprise.
Chen Mo was a bit speechless. "What do you mean 'secretly'? Do I need to ask your permission to develop a game?"
Wen Lingwei chuckled. "No, no. Come on, let me download it and take a look too."

Everyone scanned the QR code and saw the file title: "*Happy Match*?"
"What kind of game is this? A matching game?"
"A three-match game?"

The players on-site were also confused, murmuring among themselves.
"What's going on? A three-match game? What's the point of that? It can't even kill five minutes."
"Yeah, this kind of game is too simple-minded. Isn't it just a test of eyesight?"
"What eyesight? It's clearly a test of luck. If you're lucky and keep getting lots of matches, you can clear the level in time. If you're unlucky, you'll go blind trying to find them."
"I thought Chen Mo would make something like *Plants vs. Zombies*. What a letdown!"
"Forget it, it's already downloaded. Let's just play it."

Su Jinyu was also a bit puzzled. "Store owner, why did you make a three-match game? A lot of people play these, but they're pretty boring, like *Link Game*. They're just time-wasters, and they get tedious after a while."
Chen Mo said, "Just play it and you'll see. This game is different from other three-match games."

With many doubts, everyone entered the game.

Actually, before making this game, Chen Mo had already done some research. In this world, three-match games were still quite primitive. You had to score enough points within a time limit to pass a level, and the levels barely changed in difficulty—just shorter times and more elements to match. Players usually got stuck midway and had to buy time-extension items to clear the levels.

These kinds of three-match games became exhausting later on—tiring for the eyes, tiring for the hands, and even more tiring for the mind. Players quickly got bored.

So, when everyone saw it was a three-match game, they instinctively felt a bit resistant.

Entering the loading screen, the login image wasn't anything special—just some little animals and a sky-high vine, pretty similar to other casual games.

After logging into the Thunder Game account, there was a simple story shown through illustrations. A giant seed fell to the ground and instantly grew into a massive vine, lifting the village chief's house... This game was actually really fun, a great way to kill time."

"Yeah, mainly because you have unlimited time to think. That's what makes it a real puzzle game. Thankfully, it didn't turn into one of those other three-match games that are all about eyesight."

"And the level difficulty is pretty reasonable, with plenty of elements. Everyone can enjoy it."

"Really? Then I'll give it a try too."

Soon, the first batch of players trying *Happy Match* were full of praise for the game. Others who hadn't planned on playing were drawn in and started downloading it too.

Genius remembers this site's address in one second: