Chapter 169: The Second Phase of Pay-to-Win
In the Fantasy World Editor, Chen Mo’s evaluation had already reached A-level designer status.
[Chen Mo: Game Designer (A-level)]
[Creativity: 80]
[Systems: 73]
[Level Design: 77]
[Story: 88]
[2D Art: 83]
[3D Art: 64]
[Monthly Resource Allowance Used: B]
Creativity, Systems, Story, and 2D Art had all seen slight increases, 3D Art had jumped significantly, while Level Design remained unchanged.
After being promoted to an A-level designer, the available resource allowance had doubled directly, but for Chen Mo, it was completely unnecessary.
For other designers, before making a game, they would consume a large amount of substitute resources, and the games they produced would require repeated revisions. But Chen Mo didn’t need that. He was very clear about what the final game product would look like, so he consumed very few substitute resources. The vast majority of resources were used to produce rough sketches before outsourcing them for production. As a result, the resource allowance was somewhat useless to Chen Mo—he could never use it all.
In fact, back when *Warcraft* was selling well domestically, Chen Mo was already considered a top-tier designer in the RTS field. At the time, the Game Committee might have considered Chen Mo too young and only proficient in the RTS genre, so they didn’t promote him to A-level designer.
Later, *Warcraft* became a hit overseas, and Chen Mo developed typical games like *Wulin Heroes* and *Onmyoji*. It could be said that Chen Mo was now unrivaled in the mobile game market, as well as in the MOBA genre.
As for professional knowledge, this encompassed a vast array of subjects, including humanities, geography, history, and more—everything under the sun.
Even when making FPS games, this would include knowledge such as ballistics, recoil, and firearm assembly.
Genius remembers this site’s address in one second: