Chapter 1176: The Transcendent Player Project

⏱ ~4 min read

Chapter 1176: The Transcendent Player Project

Qian Kun stared at the screen showing Jiang Huan's first-person perspective, speaking with some concern: "Boss, should we call the police?"

Chen Mo chuckled: "Call the police? Why would we call the police?"

Qian Kun pointed at the screen: "Is this guy a psychopathic killer in real life? I couldn't even bear to watch when he was hacking at Mia... If the Game Committee sees this video, there's no way it'll pass review..."

Chen Mo smiled: "Not necessarily. Think about it—when you play, have you ever accidentally run over innocent bystanders? When you played Prototype, did you ever tear soldiers apart with tentacles? The game environment is completely different from reality. In such a terrifying, bloody setting, you have to do this to survive."

Qian Kun struggled for a long time: "Alright... I guess what you're saying makes sense..."

Chen Mo looked at the charts on another screen: "The game pod has been monitoring his physical and psychological state. Everything is normal so far."

Qian Kun complained: "The fact that everything is normal so far is exactly what's abnormal! Is it reasonable for a normal person to stay so calm seeing scenes like this?"

Chen Mo smiled: "So he's a pretty good tester. Isn't the reason we recruited these testers precisely to uncover these 'gifted' individuals?"

Qian Kun thought for a moment: "That's true. For the 'Transcendent Player Project,' he's a perfect subject for data collection."

Chen Mo stood up and stretched: "I have a meeting soon, so I'm heading out. Make sure to keep an eye on this Jiang Huan. Also, buff Mia a bit at the beginning of the game flow. It's too unreasonable for a player to beat her up like that."

Qian Kun was speechless: "But boss, Mia's stats aren't weak already. Other players are probably going to get crushed without any chance to fight back. It's just this kid who's so exceptionally gifted... Mainly, he's too calm, able to push Ethan's physical abilities to the extreme. You can't measure other players by his standards..."

Chen Mo thought about it. That did make some sense.

"Then make a slightly fluctuating dynamic difficulty. Resident Evil is a horror game, not a hack-and-slash or a suffering game."

Qian Kun nodded: "Got it. Leave it to me."

Chen Mo stood up and walked toward the conference room.

By this time, several top-tier designers under Thunderbolt Interactive had all gathered in the conference room.

These designers were primarily responsible for updating the Oasis, continuously adding new game worlds to it. Each of them had several classics beloved by players under their belt.

Although they didn't yet know what this meeting was about, since Chen Mo was personally explaining it, the content was bound to be significant.

Chen Mo pushed the door open right on time, greeted the designers present, and walked to the projection screen.

The artificial intelligence Jarvis in his matrix glasses automatically transmitted the meeting content to the projector.

The designers present were already familiar with Chen Mo's style. This legendary designer always acted decisively, and in meetings, he was adept at casually dropping one shocking idea after another—ideas that often quickly became reality.

So everyone had a high tolerance for various "surprises."

Chen Mo looked at the content on the screen: "What I'm introducing to you today is the Transcendent Player Project."

The designers listened quietly. Although the name sounded like something out of some evil organization's experiment, it was hard to tell from the name alone what it was actually for.

As Chen Mo explained, Jarvis changed the content on the screen to help the designers understand better.

"As you all should know, Thunderbolt Interactive has been widely recruiting game testers recently to test the impact of extreme games on players, especially... horror games."

"You should all be aware that the testers' job is to test the intensity and freedom of the games themselves, as well as whether certain extreme emotions in the games affect players' mental health."

"However, that's not the ultimate goal. Our ultimate goal is this: the Transcendent Player Project."

"In short, transcendent players are super players who surpass ordinary players. You might think that recruiting testers is just about 'screening' for transcendent players, right?"

"But in reality, it's far more than that."

The designers were somewhat puzzled. Besides screening, what else could there be?

These testers were indeed top-tier players, but since their talents were so exceptional, they were naturally a very rare group—an absolute minority.

Even if some players could be trained to become such people, the numbers wouldn't be large enough to warrant a term like "project," would they?

Chen Mo smiled: "You haven't figured it out? Let me give you a hint. Do you remember we have a technology called consciousness implantation?"

Some designers suddenly understood, while others remained confused.

Of course, they all knew what consciousness implantation technology was, and not just them—players knew too. Consciousness implantation technology allowed the matrix game pod to implant specific thoughts or concepts into a player's mind, naturally guiding them to perform certain behaviors in the game. It was now a very commonly used guidance method.

Chen Mo explained: "Currently, we generally use consciousness implantation technology as a way to guide players. But as you all know, consciousness implantation technology is paired with consciousness collection technology. Only by first collecting these consciousnesses can we implant them into players' minds."

"Previous consciousness implantation technology had some limitations, so we could only use it as a guidance method. But have you ever thought about what the next stage of our consciousness collection and consciousness implantation technologies might look like?"

"For example, Qin An, a professional PUBG player, shows exceptional talent in shooting games. If we could collect his consciousness in this area—not all of it, just 50%, or even 30%—and then implant it into a novice player's mind, what would happen?"

"Or think even further ahead, more boldly. If we collected consciousness from super players with different talent advantages and then implanted these consciousnesses into a suitable player's mind..."

Chen Mo paused: "Then we could create an existence close to a 'god of gaming.' Allowing every player to experience the joy of a top-tier expert in the game."

"If successful, then everyone would have the chance to become a gaming genius. That's why I call this plan the 'Transcendent Player Project.'"