Chapter 1144: Rich Game Modes (First Update)

⏱ ~5 min read

Chapter 1144: Rich Game Modes (First Update)

Players quickly discovered that turning Dark Souls into the deduction game "Who is the Traitor" was just one small feature within the vast system of Oasis 1.0.

Oasis now had eight modes, all of which drew inspiration from dozens of classic game IPs, designed to provide every player with a sufficiently rich gaming experience.

For those players who had missed certain games due to personal preferences, randomly matching into a mode in Oasis might offer them some entirely new gaming experiences.

Even for seasoned Thunder Joy loyalists with extensive gaming experience, Oasis held many surprises.

The "Traitor Mode" wasn't limited to Dark Souls alone; it also featured corresponding gameplay in Bloodborne, Assassin's Creed, God of War, and other games.

Players were delving into different strategies for adventurers and traitors in this mode, and beyond that, even more game modes awaited their discovery.

The Single-Player Adventure Mode and Multiplayer Adventure Mode required players to clear a certain level. The game itself could be based on any action or horror game, with monster placements and game values significantly adjusted to give players a fresh experience.

In the Multiplayer Adventure Mode, players also had to consider cooperating with teammates. For example, in a completely altered Silent Hill world, how would you complete the adventure? Would you follow a seemingly reliable expert, or take the initiative to split up to avoid being wiped out by monsters all at once?

In the Multiplayer Adventure Mode, if one player cleared the level, the entire team received the rewards. However, everyone knew the consequences of acting alone in a horror game...

In the Survival Mode, players had to do everything possible to find the best defensive position and then survive wave after wave of monster attacks.

For instance, in The Last of Us multiplayer survival mode, players initially had to use stealth kills to clear out a safe zone on a vast map and then defend that safe zone with all their might.

Of course, they could fire guns in the early stages, but the consequences were on them. If they triggered a zombie horde, they could only pray their aim was accurate enough.

After finding a safe zone, players would face wave after wave of zombies. They could use silent weapons like bows, bricks, and knives to kill zombies, or fire guns in emergencies, but they had to be prepared to attract a large number of Clickers.

Uncharted also had a similar survival mode, except the enemies weren't zombies but a large group of heavily armed mercenaries.

Moreover, players had to constantly climb rock walls, find cover in complex terrain, and choose the most advantageous positions to fight.

Resources in Survival Mode were strictly calculated, with the matchmaking system determined by the player's past performance, which in turn decided the game's difficulty and settlement rewards.

Additionally, some very special scenarios were included in Survival Mode, with the most popular being the Seaside Mansion scenario.

In the Seaside Mansion survival mode, several players, Nuan Nuan, and the dog were all trapped in the mansion. They had to rely on the mansion to fend off an endless stream of enemies: numerous fishmen and giant crabs crawling out of the sea.

Players could use firearms, and supply drops would periodically land on the beach, requiring a risky trip to retrieve them.

The monsters' attack methods became increasingly diverse. The crabs acted as meat shields, easy to deal with early on, but their shells hardened in the mid-to-late stages, requiring large-caliber bullets or even armor-piercing rounds.

The fishmen were varied, including those charging with harpoons, ranged units that could throw three spears, fishman wise men who blew horns to buff all fishmen, and fishman mages who cast spells.

The firearms available to players were also very diverse, including powerful heavy machine guns, one-shot-kill sniper rifles, versatile semi-automatic rifles, and the ability to lay mines and use fragmentation grenades...

Of course, the reason this mode was popular wasn't these features, but because players could fight side by side with Nuan Nuan in the very familiar Seaside Mansion setting. This feeling was oddly like guarding Athena...

Of course, Nuan Nuan and the dog weren't just two NPCs that trembled in fear. These two were sometimes fiercer than the players.

After all, Nuan Nuan was a martial arts master. She often charged into a group of monsters without a word and used a set of Rising Dragon Punches to beat elite fishman leaders until they were spitting teeth. The dog's role was equally important; it could pull a player back from the brink of death, bark to warn of fishmen that slipped through the defenses, and even coordinate with players to take down some fragile fishmen.

This left many players confused as they watched the fierce Nuan Nuan and the dog, wondering, "Are we protecting her, or is she protecting us..."

Furthermore, the Seaside Mansion scenario appeared in many different game modes, such as the survival scenario in Horror Mode.

In this Horror Mode scenario, the Seaside Mansion became a haunted house, filled with at least ten or more vengeful spirits and wronged souls.

Players had to survive one night (2 hours in real time) in the midnight horror scenario of the Seaside Mansion, using their intelligence to make it through alive.

In this scenario, Nuan Nuan was a vengeful spirit who had died a violent death. She wore beautiful dresses and clothes, but her face was as pale as a corpse, and her lips seemed smeared with blood.

Vengeful Spirit Nuan Nuan would take a liking to one player. If used wisely, she could be the key to the players clearing the level. But be careful—Vengeful Spirit Nuan Nuan liked you after you were dead...

And the most outrageous part was that the Vengeful Spirit Nuan Nuan model was sold separately in Nuan Nuan's Wardrobe at a very reasonable price. However, who would dare to buy and wear it was the question, because the item description had a small line of text: "Wearing this outfit may cause you to see the ghost of Vengeful Spirit Nuan Nuan in any game scenario."

There was also the Arena Battle Mode, which could be single-player or multiplayer.

Players had many weapons to choose from. Some battles used cold weapons, while others allowed firearms. This felt more like a movie-style battle royale—you might end up with a fruit knife while your opponent got a submachine gun...

Of course, don't be discouraged if you got a fruit knife, because the game had plenty of materials and resources to collect and use to craft weapons or traps. As long as you held on, there was a chance to turn the tables.

For example, in the Monster Hunter arena mode, learning how to properly utilize the habits of various monsters in the jungle would greatly benefit your combat.