Chapter 1126: Better to Buy the Bundle (First Update)

⏱ ~4 min read

Chapter 1126: Better to Buy the Bundle (First Update)

Those players who only bought God of War 1 soon regretted it.

Whether in terms of story or gameplay, all four parts of God of War grew increasingly exciting and thrilling. Moreover, the first three parts of God of War had a strong continuity, forming a highly cohesive story that was only forcibly split into three parts due to the game’s length constraints.

A deeper playthrough revealed that what captivated players wasn’t just the consistent narrative but also the richly varied boss battles.

In terms of story, God of War 1 gradually unveiled Kratos’s background. He was once a powerful commander leading the Spartan army, but after failing in battle against the barbarian forces, Kratos begged the God of War, Ares, for help and offered his soul to the god.

Ares bound the Blades of Chaos to Kratos’s body, the chains searing his flesh. This was the price the user had to pay and a permanent reminder, granting Kratos immense power.

Ares’s rage burned within Kratos. After becoming the god’s servant, Kratos’s humanity was buried, turning him into a beast driven solely by slaughter. Kratos embarked on endless conquests, but in a temple, blinded by bloodlust, he killed his own wife and daughter—whom he had always believed to be in Sparta.

To make Kratos abandon everything and become a merciless killing machine, Ares orchestrated the murder of his family. Thus, guided by Athena, Kratos began searching for the power of Pandora’s Box, continuously receiving aid from the gods. He crawled back from the Underworld and ultimately defeated Ares.

Kratos hoped the gods would help him rebuild his soul and erase those painful memories, but Athena deceived him. The gods refused to wipe away his nightmares, merely absolving him of his sins. Filled with despair, Kratos leaped from the peak of Olympus, but he did not die. After Ares’s death, the throne of the God of War was vacant, and the gods needed a new one.

Eventually, Kratos ascended Mount Olympus and claimed the title of God of War.

However, the gods’ exploitation and deception had planted seeds of hatred in Kratos’s heart. He was ostracized on Olympus, and his Spartan army waged war after war across the land. In one battle, Kratos personally entered the fray, only to be schemed against by the gods, who stripped him of all his divine power.

Kratos, killed by Zeus with the Blade of Olympus, crawled out of the Underworld fueled by hatred, but his power had been stolen by the blade. Gaia told Kratos that only by finding the Sisters of Fate and returning to the moment Zeus betrayed him could he reclaim his power and change everything.

Thus, Kratos temporarily allied with the Titans defeated by Zeus and gained strength from the great Titan Cronos. At the end of God of War 2, Kratos killed the Sisters of Fate and successfully returned to the time when Zeus ambushed him. But just as he was about to kill Zeus, Athena intercepted the blow.

Before dying, Athena revealed the truth: Kratos was Zeus’s son. Zeus feared that Kratos would follow the same path of patricide, so he plotted to kill him. Yet Athena’s death did not stop Kratos from seeking revenge. He resolved to storm Mount Olympus with the Titans’ help and end the gods’ reign.

At the end of God of War 2 and the beginning of God of War 3, the gods gathered on Olympus to eliminate the threat of Kratos. The Titan Gaia climbed Mount Olympus, and Kratos raised the Blade of Olympus high, shouting, “Zeus! Your son has returned! I bring the destruction of Olympus!”

From God of War 1 to God of War 3, the story continuously evolved into an increasingly grand and epic saga. In God of War 1, Kratos had just ascended to the throne of the God of War, achieving the feat of killing a god as a mortal.

As the story progressed, his enemies grew more formidable—from common sea monsters to mighty Titans and the illustrious Olympian gods. Each boss battle had its own unique characteristics, fully utilizing the surrounding environment. For instance, in the fight against Ares, Kratos tore a bridge from the battlefield to use as a weapon. The rich combat design made every boss fight thrilling.

The battlefields spanned the mortal world, the Underworld, and the peaks of the gods, all vast and grand. The puzzle elements were also well-balanced—neither too tedious nor too simple. Players had to solve various mysteries in the levels while skillfully using the environment to fight enemies.

Beyond the Blades of Chaos, Kratos acquired various divine artifacts, such as the Sun Shield, the Head of Medusa, the Bow of Apollo, the Wings of Icarus, and the Claws of Hades…

God of War 1 to God of War 3 was set against the backdrop of Greek mythology, telling the story of a mortal who became a god and then embarked on a bloody journey of god-slaying. By God of War 3, this war of god-killing reached its climax—a true Ragnarok where Kratos would face the lofty gods and drag them from their thrones one by one.

For players, such a brilliant narrative design mainly manifested in their wallets.

After trying the opening battle with the Hydra, wouldn’t you buy God of War 1?

After buying God of War 1, wouldn’t you want God of War 2?

In God of War 2, Kratos was betrayed, and in God of War 3, he was about to storm Olympus for revenge—how could you not buy it?

Hmm… having already bought God of War 1, 2, and 3, the price was basically the same as the bundle. Why not just buy the bundle?

Many players counted on their fingers and realized… it seemed Chen Mo was the clever one after all.

But those who bought the God of War series soon found their money well spent.

It was so much fun!

When had Silent ever been so generous, actually making a hack-and-slash game for pure enjoyment?

Many players played with bated breath, fearing that God of War would be like Monster Hunter—fun at first, then suddenly punishing at the Diablos fight. But that wasn’t the case here. At least up to God of War 3, players could easily mow down enemies on lower difficulties.

Moreover, the game’s boss battles were nothing short of imaginative. Especially in the over-the-shoulder perspective, the camera constantly shifted between long shots and close-ups, showcasing the grand scenes in all their glory.