Chapter 1119: Why Didn’t Any Equipment Drop! (Third Update)

⏱ ~5 min read

Chapter 1119: Why Didn’t Any Equipment Drop! (Third Update)

More and more new players were entering *World of Warcraft*, beginning to experience the unique charm of Azeroth.

In truth, when it comes to the most precious memories in *World of Warcraft*, everyone has a different answer.

Perhaps it was that friend who fought alongside you in the newbie zone;
Perhaps it was that teammate in a dungeon who smiled and handed you a piece of bread;
Perhaps it was that passerby who drew their blade to help when you were being corpse-camped by the opposing faction;
Perhaps that passerby got corpse-camped too, and the two of you chatted and laughed while outsmarting several enemy faction players;
Perhaps you’ll always remember that high-level mage who passed by, saved you from a red-named monster, and stuffed a few bags into your inventory;
You’ll remember that priest who casually buffed you as they walked by;
You’ll remember the joy of finally saving up enough to buy a mount, riding it happily all over the main city, and being puzzled about why it couldn’t swim;
Or counting copper coins to get by, refusing to throw away any junk even though your bags had few slots, always needing to return to town to sell it to a vendor;
The fear of first wandering into Duskwood;
The excitement of first setting foot in Wailing Caverns;
Countless PvP maniacs fighting in battlegrounds, staying up all night without rest for the title of High Warlord or Grand Marshal;
To compete for world bosses, the Alliance and Horde gathered several raid groups, fighting until corpses littered the outdoor map from one end to the other;
To complete class quests and earn epic weapons, hunters and priests honed their skills relentlessly, refusing to give up no matter how many times they failed;
The first legendary weapon, “Sulfuras, Hand of Ragnaros,” appeared, along with the rumored “Thunderfury, Blessed Blade of the Windseeker,” making countless warriors and paladins’ blood boil;
During the progression of Blackwing Lair, the saying went, “Once the Ashkandi drops, there are no more brothers”;
All the players on the server worked tirelessly together just to open the gates of Ahn’Qiraj, making that event the most unforgettable world event in *World of Warcraft* history;
Naxxramas launched, and the necropolises of the Scourge spread across the skies of Azeroth, bringing the shadow of the Scourge before every player;
Then came The Burning Crusade, Wrath of the Lich King…

Back then, mages had to conjure bread and water one stack at a time;
The Turtle Book could sell for a sky-high price;
Rogues needed materials for Vanish and Blind;
Hunters could kite a Devilsaur all the way to Orgrimmar;
Warlocks’ bags were stuffed with soul shards;
Paladins and shamans could never appear in the same raid group;
Alliance and Horde would always fight on sight—the only time they didn’t was during the Ahn’Qiraj gate opening;
Large-scale battles often broke out in Stranglethorn Vale and Southshore;
Blackrock Mountain was jokingly called the pinnacle of PvP;
Countless people carried sand in Silithus, working as diligently as miners;

*World of Warcraft* also gave rise to many deeply moving real-life stories.
The Last King’s Guardian;
“Songnide, yubiediu”;
Hero, may you have an undying love;
World of Warcraft didn’t turn people into monsters;
The most precious equipment, “The Scarlet Crusade Set”;
Boss, I never had the chance to heal you before—let me heal you now;
During the Wenchuan earthquake, how many wower did we lose? Not a single one—they just disconnected.

A game becomes immortal because it carries the beautiful memories of countless players.

For the players of the parallel world, they were incredibly fortunate.
Because they could travel into a more perfect *World of Warcraft* to experience the Azeroth built by next-generation VR, and continue writing their own legends in that world.
They could chat freely with NPCs out in the wild, or visit the legendary heroes in the main cities. They could also travel through time, immersing themselves in every dungeon and every adventure.

Across the vast continent of Azeroth, countless low-level characters scurried about, running from the Crossroads to Ratchet, from Ashenvale to the Wetlands. High-level characters rode their thousand-gold mounts in haste, gathering in Burning Steppes, Silithus, and Dustwallow Marsh, challenging dragons and Old Gods like heroes. In the battlegrounds, warriors of the Alliance and Horde fought tirelessly, charging fearlessly into endless waves of enemies.

Perhaps every player had a different understanding of WoW, just as a thousand readers have a thousand Hamlets.
But what everyone missed most was probably that special feeling.
Though times had changed and everything could never return to those wonderful days, at least the players still had their most beautiful memories, didn’t they?

As *World of Warcraft* grew in popularity, sales of the Matrix Gaming Pod also climbed once more.

The biggest difference between online games and single-player games lies in the extremely long lifespan of the game itself.
In Chen Mo’s previous life, countless MMORPGs launched with the gimmick of “surpassing WoW,” yet one game after another appeared and disappeared. In the realm of MMORPGs, no other game ever reached the heights of *World of Warcraft*.

In truth, from Classic Era to Wrath of the Lich King, the existing content of *World of Warcraft* was enough to sustain operations for two to three years. During that time, *World of Warcraft* was like a money tree, continuously contributing subscription revenue to Chen Mo.
Once a large number of players flooded into the game, it seemed to take on a life of its own. The designers only needed to give it a gentle push from behind, and it would keep running like a perpetual motion machine, endlessly.

However, for the players of the parallel world, they still had many things to experience before they could truly fulfill their wish to defeat the Lich King.
But Chen Mo wasn’t in a hurry—he’d let the players savor it slowly.

Molten Core, a certain Horde raid group.

Two gate guardians crashed to the ground. Their massive bodies made everyone feel the ground beneath their feet tremble, and several players who failed to dodge in time were crushed directly, lying dead on the spot.

“Damn! How can you get killed by a corpse? Where are your eyes? Get them resurrected quick!”
“Hell, what a nightmare. We’ve been progressing on these two bosses for over a week, and we finally killed them. It’s so damn tough. These raid bosses are really something else.”
The raid leader was a rough guy, cursing as he went to loot the corpses.

The other members sat down to eat and drink. After a week of progression, finally defeating these two gate guardians, everyone felt relieved and in high spirits.

“We finally took down these two big guys! The leader’s awesome!”
“Hey, I wonder what they’ll drop. I’m so excited.”
“Hopefully a purple item, right? We worked hard for a whole week!”

As the members chatted, they noticed the raid leader’s expression was off.
The usually boisterous leader had become strangely quiet. He was crouched over the corpses of the two molten giants, not saying a word, just staying in that position.

The members suddenly grew tense, whispering among themselves.
“What does this mean? Did a good item drop, and the leader’s going to ninja it?”
“No way, the leader wouldn’t be that kind of person.”
“Then why isn’t he standing up?”

They watched as the raid leader rummaged left and right through the molten giants’ corpses, searching several times before finally bursting into a furious shout: “Fuck his mother! Why didn’t any equipment drop?! What the hell is going on!!”