Chapter 1081: A Suffocating Undead Experience (First Update)
Zou Zhuo and Lin Xue were happily doing quests among the Tauren, asking Old P as they went: "Old P, how's it going over there? When can we meet up?"
Old P was silent for a few seconds before saying, "I want to go find you guys right now... It's a long story."
Actually, Old P's original reason for choosing the Undead Mage was simple. He saw the Undead Mage in the promotional CG and thought it looked really cool. He felt that this kind of undead mage looked more impressive visually than a human mage.
Later, he found out that the one in the promotional CG was actually a Warlock...
But anyway, the Undead Mage was indeed a popular choice. Many players thought the Undead were just too ugly, especially the face. Whether you customized it or not, it looked the same. So-called face customization was just picking a slightly less disgusting face from a bunch of completely unwatchable ones, just to avoid making yourself feel worse...
However, there was also a large group of players who really liked the Undead, especially for magic classes. The Undead had a very unique walking animation, and their casting animations were considered among the coolest of all races.
Of course, another important reason why there were so many Undead magic class players now was that Orcs and Tauren didn't have the Mage class. As for Troll Mages... that shrimp-like thing could handle fireballs?
The Horde didn't have the Blood Elf race yet, so for Horde players wanting to play cloth armor classes, the Undead were basically the first choice.
But as soon as he actually got into the game, Old P regretted it.
What the hell, Undead are born from tombs!
But thinking about it, it made sense. They were all dead people. Where else would they come out of if not from graves... from their mother's womb? Their mothers had probably been dead for years.
And it really was a genuine tomb. Torches were stuck in the walls, piles of bones were everywhere on the ground, and spiderwebs covered the walls, looking filthy.
The whole tomb looked like it was about to collapse. Who knew when this place would cave in and crush the newly awakened Forsaken underneath...
Things didn't get any better outside the door. A cemetery greeted them, and the craziest part was that many graves had been dug open, leaving only big holes. No one knew if the corpses had been dug up or if they had awakened and crawled out themselves.
The rats crawling all over the ground were not worth mentioning. Going further out was Deathknell, a small town that looked like it had been a human village many years ago but was now the Undead starting area.
The fence outside the town was crooked and dilapidated, with many rust marks and withered vines climbing all over it. The ground was gray, probably corrupted land like in *Warcraft*.
The trees were withered, the sky was gloomy, and the houses had no color at all. Since they rarely saw sunlight, even in broad daylight, torches were lit.
Old P's current body was about the same height as a human. The only difference was that his clothes were tattered, and his body was mostly bones, with hardly any good flesh left.
There was no flesh at all on his elbows and knees, with the joints directly exposed. The sensory experience was that his physical sensations had become extremely dull.
While fighting monsters, Old P got bitten by wolves, scratched by bats, and clawed by zombies, but he barely felt it. Obviously, the Undead's pain effect was set extremely low.
Additionally, the Undead had a very disturbing skill: Cannibalize...
When using this skill, Old P had to bend down, get close to the corpse, and tear off pieces of flesh to eat. The feeling was absolutely intense.
Fortunately, Old P couldn't taste anything. He could only feel that he was stuffing something into his mouth to slowly recover health. As for what exactly he was stuffing in, he had to rely on his own brain to ignore it.
Then there was the Mage's combat style.
Currently, Old P only had two attack skills: Fireball and Frostbolt. Both were single-target skills that required a casting time.
Of course, the player didn't need to chant the spell themselves. The system character would automatically whisper the incantation. At that moment, elements would start rising from the player's hands. For example, when casting Fireball, flames would rise from the player's hands, and they would automatically assume the corresponding casting posture.
When the incantation was complete, the player could clearly feel a fireball in their right hand, ready to be thrown. That's when it was time to show off their FPS skills...
Yes, throwing a fireball was just like throwing magic in *Dark Souls* or throwing Molotov cocktails in *Bloodborne*. It all depended on the player's own aim. If you were naturally deficient in this area... emmm, then it was recommended that you switch to a physical class...
Fortunately, Fireball and Frostbolt didn't follow a parabolic arc when thrown. They traveled in a very standard straight line. So, it felt more like an FPS. At least, after throwing a few fireballs, Old P could hit the target almost every time.
Of course, the prerequisite for hitting every time was that he was fighting mindless zombies and other small fry. You could tell from their names that these small monsters had extremely low intelligence. They only walked in straight lines, so hitting them with a fireball was a sure thing.
At the same time, Chen Mo considered that ranged classes like Mages and Hunters would have their fireballs or arrows more easily dodged, so he gave them a slight numerical boost. This meant that these classes would be even more powerful in the hands of skilled players.
Old P complained while doing quests: Why is my gaming experience so bad when we're all doing the same starting quests?
Look at Zou Zhuo and Lin Xue, those Tauren. On the great plains, they were fighting things like Tallstriders and Mountain Lions. At most, they fought some Quilboar. The environment was all about embracing nature. The endless prairie was a feast for the eyes. Although that had some special meaning, at least it was mentally refreshing.
Occasionally, it would rain on the prairie. Fighting monsters and leveling up in the gentle breeze and drizzle was incredibly enjoyable.
Then look at the Undead side...
Surrounded by graves, okay. NPCs were all skeletons with exposed bones, okay. The sky was always gray, okay. But even the damn BGM was constantly messing with things!
This faint BGM always made it feel like there were lingering ghosts wandering around, full of horror and eeriness, causing Old P immense mental damage.
And look at the monsters around the camp...
Mindless zombies, ugly Ghouls, Skeletal Horrors, Carrion Wolves, Night Bats, Spiders...
The only ones that looked like humans were the Scarlet Crusaders, but when they saw Old P, they would howl and charge at him with their swords, as if Old P had killed their entire family...
The good thing was that Mages leveled up very quickly.
Old P also noticed that he was always about one level ahead of Zou Zhuo and Lin Xue. This was probably thanks to his good FPS skills. His fireballs never missed.
But after he left Deathknell and arrived at Brill, he found that the whole damn Lordaeron was like this. Everything was so oppressive...
Old P wished he could run off to find Lin Xue and the others right now, but when he opened the world map and looked at the specific location...
Damn it, they were separated by the entire Great Sea!