Chapter 1079: Gosh, I'm So Tall (Second Update)

⏱ ~5 min read

Chapter 1079: Gosh, I'm So Tall (Second Update)

Once his perspective shifted onto this Tauren warrior named "Play Me a Tune," Zou Zhuo's first reaction was...
Gosh, I'm so tall!

Yes, according to the data in *World of Warcraft*, a male human stands at 6 feet, or 180 centimeters, while a male Tauren is the tallest, at 8 feet, or 240 centimeters. Every male Tauren player is 2.4 meters tall—each one a Yao Ming Jr...

Some classmates might object: what about my big Troll? A male Troll stands at 7.1 feet, just over two meters, the same height as a male Draenei. Troll players would definitely argue, saying if my big Troll straightened up, he'd be taller than a cow! The problem is, you're hunched over like a giant shrimp—who's fault is that...

So, Zou Zhuo was now experiencing a true Yao Ming perspective, and the feeling was completely different. In real life, the chubby guy was just over 170 centimeters tall, hovering on the edge of being looked down upon in the capital. Now, he'd suddenly gained over half a meter in height, and the distance from his eyes to the ground was entirely different.

But it didn't feel like standing out from the crowd, because all around him were Tauren, all about the same height...

His second reaction was...
Gosh, I'm so wide!

Not just from the front, but from the side too. As a robust race, a Tauren's arms were three times thicker than a human's thighs. A being like this could walk sideways on the main road—since walking sideways or forward made little difference anyway.

Then there were some physiological discomforts.

First, Tauren only had three fingers and two toes. Strictly speaking, the two splits on their feet counted as hooves, lacking the bending function of toes. It felt like a healthy person waking up to find their fingers amputated—the ring and pinky fingers gone from a perfectly good hand. Fortunately, those two fingers were especially thick and sturdy, so gripping weapons wasn't an issue.

Another somewhat bizarre thing was that Zou Zhuo could feel the tail behind his butt...

Humans don't have tails, but Tauren do. Zou Zhuo could not only feel his tail but even control it to swish left and right, shooing away flies. What the heck, shooing flies? There weren't any flies around here!

His lower back and thighs occasionally felt a slight itch, making Zou Zhuo want to scratch them involuntarily.

At first, Zou Zhuo worried that switching to such a tall body might make control difficult. It turned out he was overthinking it. The game seemed to have adjusted for these issues; whether walking or jumping, the Tauren was exceptionally steady. As long as he walked normally and didn't deliberately trip himself up, he probably wouldn't fall.

Zou Zhuo could even vaguely see his two horns at the edges of his vision, like wearing some strange headdress...

After playing with his tail for two minutes, Zou Zhuo remembered to carefully check the game's basic settings.

At birth, a shirt, belt, and pants were provided. Hanging from the belt were an adventure manual and a shrunken magical bag. This magical bag had been experienced before when *Oasis* launched Stormwind City. It was a pale yellow pouch with some strange magical runes, achieving the effect of a "dimensional backpack." It looked about the size of an ordinary bag but could hold a lot, and no matter how much was stuffed in, it never got heavy.

Moreover, once the bag was attached to the belt, it automatically turned into a buckle, like a simple ornament.

The adventure manual was also hung on the belt but didn't take up space. When opened, it could be used to check the quest log, and learned spells and skills were recorded in this little book.

The last page of the adventure manual was a world map, but when Zou Zhuo opened it, he found that aside from Red Cloud Mesa, all other areas were blank. It seemed these places needed to be explored personally to be drawn on the map.

His current weapon was a wooden mallet, which felt a bit light to Zou Zhuo. But since it was starter gear, it would surely be replaced soon.

When Zou Zhuo focused on the equipment, detailed information appeared, including quality, damage, and additional attributes.

Additionally, the game defaulted to hiding health bars and damage number displays. Players had to judge enemy health based on how injured they looked. This was to enhance immersion and engagement in the game, but it only worked in the early stages. Once players entered five-player dungeons or even raid groups, they'd need clear metrics for DPS and a precise estimate of boss and player health, at which point they could turn on numerical displays as needed.

As for skills, they were directly imprinted into the player's mind through consciousness implantation. Zou Zhuo clearly knew he had two skills: Heroic Strike and War Stomp, the latter being a Tauren racial trait. All these skills could be seen with names and detailed descriptions in the spellbook, but what was in Zou Zhuo's mind was just their general usage.

There were also some UI elements at the edges of his vision. In the upper right was a circular mini-map, showing the location name and a small sun indicating it was daytime. In the upper left were his avatar, name, and health bar.

The lower left panel was the chat panel, displaying nearby players' speech in text. However, since this was a next-gen VR, Zou Zhuo could hear people talking around him. The game had channels; by default, players spoke in the nearby channel, and anyone close enough could hear. But if a player spoke in party or other channels, only those in that channel could hear.

The text display was mainly for those who found constant chatter annoying. They could mute nearby voice and just read what others said via the panel.

Below his vision, when needed, players could freely summon the action bar, which helped check cooldown times for various skills. If players became very familiar with their skills later on, they could ignore the bar entirely and play by feel.

Another thing Zou Zhuo noticed was the time.

In reality, it was just past midnight, deep night, but in the game, it was daytime. Clearly, the game's time flow differed from reality. Chen Mo had considered that most players might start playing in sleep mode after midnight. If game time matched real time, they'd always be doing quests at night, which would be awkward.

So, the game had its own time, inconsistent with reality. Even if players could only play at night, they'd sometimes see day and sometimes night in the game, with varying weather.