Chapter 1064: A Virtual Future

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Chapter 1064: A Virtual Future

Chen Mo stared at the technology points on the virtual wristband.

The saying "Technology changes the world" was certainly true, but for Chen Mo, it should be "Technology changes games."

Thinking about it, among many literary and entertainment fields, games are probably the cultural industry most restricted by technology.

Anime and novels are almost entirely free from any technological limitations.

Movies and TV dramas face some restrictions, but far fewer than games. While this might be an absolute statement, even if it's not the only path, it's certainly one of the easiest to achieve.

Many people joke that the real world is set to "hard+" mode for most people—wealth gaps, the hardships of life, unfair competition—all these issues likely won't find solutions within a few hundred years.

Since the dawn of human civilization, inequality has run through the entire history of civilization. Although increased productivity allows even the poor in modern society to live with some dignity, "struggling to survive" has never been a comfortable option for them.

Say too much, and it's all tears.

Clearly, for a long time to come, relying on productivity development to achieve communism is a very fantastical notion. Because wealth always flows to the top, and while the rich have limited spending power, most of them will never spare a single cent to share with the poor.

If that's the case, for the poor, the only way to escape the real world and live in an equal one is through virtual reality technology—the brain in a vat.

After all, compared to the resource-starved real world, the resources of the virtual world are nearly infinite.

The rich, who command the wind and rain in the real world, have less and less desire for the virtual world the wealthier they are. Conversely, it's those who see no hope in reality, or have even completely given up, who become the most loyal advocates of the virtual world.

So, for Chen Mo, to further promote virtual reality technology, price reductions are essential, and this technology point is a must.

After this large-scale cost reduction, the price of a gaming pod is expected to drop to 150,000. Considering the powerful allure of next-generation VR games, this price is by no means a painful figure for the vast majority of middle-class families.