Chapter 97: PC Game Research

⏱ ~2 min read

Chapter 97: PC Game Research

Chen Mo stretched lazily and headed downstairs.

Recently, there had been more customers coming to the experience store. Many players from the capital city came specifically to "cordially greet" Chen Mo, take a photo at the store, and show off a bit.

After all, Chen Mo was now considered a "famous designer."

These players, who had been clamoring online to send him death threats, were actually quite friendly in real life. Chen Mo simply promised them early access to the beta test of his next game, and they were overjoyed.

Watching these people, Su Jinyu shook her head helplessly. "Is this what the history textbooks call 'the weakness and compromise of the petty bourgeoisie'..."

After greeting a few new customers, Chen Mo put on his jacket and prepared to head out.

"Huh? Store manager, you're going out?" Su Jinyu asked.

It was true—Chen Mo was a total homebody. Most of the time, he stayed in the experience store, either developing a new game or thinking about what new game to develop next. He rarely went out.

Anything that could be done online, Chen Mo preferred to handle online, including shopping, ordering takeout, and so on.

So today, breaking his usual routine by going out surprised Su Jinyu a bit.

Chen Mo said, "Yeah, I'm going to take a walk. I'll be back before closing time."

With that, Chen Mo left the experience store and headed straight for the "Fingertip Edge Internet Cafe" across the street.

Chen Mo had already experienced VR games and had a general idea of them. Next, he wanted to check out MMORPGs. They had fewer users but higher revenue and the strongest player loyalty. However, the company developing this game was relatively short on funds and temporarily lacked the ability to turn it into a VR game.

Overseas, there were some Western fantasy-themed RPGs, like *Supreme Divine Ring*. But oddly enough, Western fantasy games from abroad always struggled in the domestic market. Even a big IP like *Supreme Divine Ring* had flopped completely.

It might have been due to player habits or cultural differences. Either way, it benefited the major domestic gaming giants.

Besides MMORPGs, there was also a foreign real-time strategy game that was extremely popular domestically, called *Legion Conquest*.

"A real-time strategy game this popular? It can actually stand shoulder to shoulder with those MMORPGs? Unbelievable."

Chen Mo found *Legion Conquest* on the internet cafe's computer and clicked to enter.

In his previous life, after MOBA games burst onto the scene, both real-time strategy and role-playing games inevitably declined.

Role-playing games suffered because of the high time investment, while real-time strategy games suffered due to high mechanical difficulty. These two types of games struggled to adapt to players' demands for fast-paced, easy-to-learn experiences, so they gradually faded.

Chen Mo was curious. Why was a real-time strategy game so popular in this era? It could even go toe-to-toe with *Sword Legend*, which was available on both VR and PC?